Mari is still king in Film/VFX field. Substance Painter is Great for games and non hero assets. I recently did a task with mainly Painter and oh boy it was a pain in the butt to paint an asset with only 15 udims. It has nice material presets and Smart mask, but painting wise its not that fun to use. I was struggling to get…
AE can get to be a mess- esp if you're looking to use it for just compositing. I love it though, I'll even do video editing in it. Don't forget about adjustment layers, it can save you from precomposing in some cases. After Effects is really awesome, and it's great for the masking things you're talking about. If it's just…
I'll second the opinion that the mushroom town is incredible, the only thing that bothers me is the way you constructed the trees. It'd be nice to see less horizontal plans and see a different approach to the flora. I'd suggest creating some sphere type volumes and putting flora on that, then create an alpha to mask there…
I want zbrush to not go over my task bar. Is there some option I've missed? Bc if I set it manually from time to time it reverts to fullscreen and thus hides the task bar again -.-
tl;dr: In this post, I share my rambling thoughts and ask questions about the approaches that have been shared in this thread so far. A good way to spend a slow Saturday ;) sprunghunt Does this action create an initial PSD setup for you to springboard out of? I've tried to make something similar but it didn't work too…
This is where I start to get lost. I am supposed to create a new material? I think I need to create a texture so I can use a mask in my pillar material to dictate where it reflects and how much. As such, I am still learning the material editor. Can I blend between two -full- materials, and in such a limited, masked, way?…
Alright, Got it. Minor hiccup here or there along the mathematical road but I have a solution. Had to remember how to play with quadratic equations. So for an edge mask what we're essentially looking for is to modulate a hard edged mask with a more natural looking one at a specific point. Namely the point right close to…
It's actually pretty hard to compare the 2 because of how they fundamentally differ in terms of technology. Mari paints on a 2d screen buffer that is then applied as a screen projection on the model, where Painter projects stamps directly on geometry in real time. Mari's paint strokes are baked in after a stroke, while…
Legends speak of a man who was recently part of a studio closure. He returned to a 4 year old WIP thread in the ancient temple where the the greatest of the 3D wizards honed their craft for years. He hoped once more to draw upon its magical essence and wield it to complete long unfinished tasks.
:thumbup: Games that send you through the area multiple times to achieve an ultimate task are fun or memorable. Games that have you complete the task and move on to the next eye popping over-lit area repeatedly usually aren't. I remember every area in Majoras mask down to the last pixel because of how many times i had to…