Hello, I have posted this before but decided to rename the thread title to better fit subject matter. Old thread found here. http://www.polycount.com/forum/showthread.php?t=93288&highlight=beware This is a pedestal scene I am currently working on using Maya, Zbrush and mentalRay. and I have quite a few touch ups still to…
Hi Team polycount! We're hiring for a Lead 3D Artist here at Digimancy Entertainment! You can check out the job listing here: https://digimancygames.com/jobs#lead-3d-artist If you're an experienced or talented 3D Artist interested in a fully remote work opportunity, we'd love to hear from you!
I haven't used any one reference per se, rather tried to follow my anatomy book and any picture that showed me a good angle on specific parts of the face. I'd appreciate any and all critique for this stage of my sculpt.
Hi EveryBody, This is my latest Personal Work (Practice) Base on the great And Accurate Concept by Andre Mealha: https://www.artstation.com/andremealha I started this to improve my skills. My first Goal was Convert 2D art To 3D as much as possible.Second goal was Modeling very Clean Hard Surface Model in Zbrush.Third one…
Hello polycounters, Recently am working on this personal stuff. In this point am feeling stuck & also i want to get sure that the anatomy is right. I am not following any specific reference but i checked out several images & tuts. Sorry for being so nerd but i badly need some directions. Can you guys help? Thanks in…
Hi yall. To celebrate 3December I have conspired with Autodesk to release two modelling tutes over at The-Area. I basically run through how to customise your interface a little and some strip modelling stuff for making a basic monster. http://download.autodesk.com/3dportal/events/3dec/videos/f_modeling_p1.html (You will…
Here is some work in progress. Im pretty new to sculpting, usually i make my base model in 3ds max and then add a few details in mudbox. This time im trying to learn sculpting from ground up entirely in mudbox. This is probably 2 hours of work, im not realy using reference material (although i probably should). Some…