Hi all, I need to beef up my portfolio quite a bit before sending it out to potential employers so I thought i'd start in the deep end and try some hand-painted textures and low poly modelling. The original concept is from Blizzards WoW: Catacylsm concept art I found via google. I've tried to model and texture the prop…
I've been working on a stone lantern to sit either side of the path, at the entrance to the tree. Did a few thumbnail sketches to get a few ideas, not that I was aiming for anything particularly fancy. I did a sketch in Adobe Medium. Once I figured out I could constraint to sculpting on specific axis I was able to sculpt a…
Not sure if you went ahead for the 2nd part of it? It's good to see you tried, here's my feedback: 1 - The shapes you did are very rough, they show too much brushing everywhere, did you apply the noise? You could try trimming down a bit more and make the rock appear a bit more smooth like the reference. 2 - Your slates…
Yeesh. Seven months later and you'd think I would've finished this thing already. Oh well. I've been trying to finish some stuff up before GDC rolls around, so I decided to come back to this and give it some love. I'm close enough to finished with the high-poly that I was able to start making the low. I still have some…
Awesome comments guys, sorry for late reply! glottis8: Stoick is awesome! I`ve tried to bulk him out a little bit, but I`m not sure I wanna add much more clothing to him. I`ve added more hair though, and I think that helps getting him more in that direction. DDuckworth: The polycount is based on the numbers from the newest…
First of, thank you Dabou for the words and the feedback on the shoes, I tried following what you said and it is indeed feeling better. Sorry for taking too long to reply, I went on a vacation trip for a week. The work on the dwarf continues, actually the highpoly is on a stage that I call pretty much done, I don't wanna…
Hello! I am modeling an old coin and I got stuck on its rim part. The rim mesh of the tails side has a messy topology, and I'm not managing to perform a boolean operation to combine it with the rest of the coin. This is my reference image: Top view of the problematic rim mesh I mentioned: This is how its topology is…
I'm running all of my game art apps off a 30GB partition on my Macbook Pro and would like to get Unreal Editor installed. However UT3 takes up a whopping 9GB, and I need to trim this down so I'm not constantly shuttling my project files onto temporary storage everytime I work on a new one, since my working files +…
The light mapping Mythic is reffering to is of the light BAKING variety. You would generally be responsible for concepting out your building/asset/prop, modeling it, unwrapping it, painting your textures, and then baking down some good GI or directional light into the texture for use in the dark map slot of our proprietary…
@Jaston3D I was lazy and just put a cube-like thing in there to block the view^^ Your interior stuff looks pretty cool! @Executex Wow, I never even thought about the possibility of a double barrel. But it looks really cool. So how are you guys doing the ornaments? I am kinda clueless right now, tried to do them by hand in…