With tiling textures, you still keep your shell within the 0 to 1 space because the texture tiles. There's no need to go outside, it'll just be the same texture. Tiling just means repeating in a direction. Tiling textures repeat in U and V directions. Trim textures usually repeat in one direction, either U or V or Harry…
I'm working on recreating the Castle Caladan library from the 2021 Dune movie in UE5 as a portfolio piece, but I'm having some UV/texel density issues on one of the modular wall assets. Since I intend to use this in my portfolio, I really want to make sure that I'm using the proper technique here. Thanks in advance! --My…
About Me I’m a 3D Environment and Prop Artist with extensive experience in modeling and texturing, specializing in creating high-quality, game-ready assets. My work focuses on delivering detailed and optimized environments and props that enhance the visual experience in games. Key Skills * 3D Modeling & Texturing:…
Your current PSU is not modular, I would advice trying to get a modular PSU. I myself own a Corsair HX850. Getting a modular one will cost more but only having the cables you need in the chassi makes the life of your computer a lot easier and yours.
To be clear, I'd like to avoid this turning into A takes more skill than B, or B is more important than A. If you'd like to brow beat, you have the option of starting another thread. I'd like to stay on the subject of 'environments are more interesting than you might have considered'. To contrast Fate's approach to…
love the images. Had a question about the buildings. I see that you have modular pieces. Did you create basic shapes for the buildings and then use modular pieces on top of that, for example there is the triangle rooftop. Just curious how much of the modular pieces make up the buildings and how much of the buildings are…
Is there any chance of possibly seeing the modular components for the walls and how you made them? I am trying to get my head around modular pieces when modelling. I tend to struggle with how to breakdown things if that makes sense, like I don't know how 'modular' to go haha.
I think modularity is a bigger category than a lego sort of set up Modularity includes tileable textures on different geometry, assets used multiple times in a scene just placed differently, grid systems, assets that combine in various ways to make different assets As far as I understand it modularity aims to make creating…