This is where I start to get lost. I am supposed to create a new material? I think I need to create a texture so I can use a mask in my pillar material to dictate where it reflects and how much. As such, I am still learning the material editor. Can I blend between two -full- materials, and in such a limited, masked, way?…
Alright, Got it. Minor hiccup here or there along the mathematical road but I have a solution. Had to remember how to play with quadratic equations. So for an edge mask what we're essentially looking for is to modulate a hard edged mask with a more natural looking one at a specific point. Namely the point right close to…
I am brand new to Marmoset, I literally downloaded the program yesterday. I am trying to render out one of my flowers, but the transparency seems to not be working. Only one material works just fine, whilst the rest of my materials are just not showing up in the viewport. When I take off the transparency, the basecolor…
if you want to get better at 3D art, you're going to have to buy the software and train yourself in your free time Last I checked Novedge had one of the cheapest listings for a Zbrush license (I'm not sure if this is the case anymore, I don't see a perpetual license listed, would want to double-check), you can also buy a…
It's actually pretty hard to compare the 2 because of how they fundamentally differ in terms of technology. Mari paints on a 2d screen buffer that is then applied as a screen projection on the model, where Painter projects stamps directly on geometry in real time. Mari's paint strokes are baked in after a stroke, while…
:thumbup: Games that send you through the area multiple times to achieve an ultimate task are fun or memorable. Games that have you complete the task and move on to the next eye popping over-lit area repeatedly usually aren't. I remember every area in Majoras mask down to the last pixel because of how many times i had to…
@3DKyle pretty beast if you ask me, looking really good. @Moist definetly getting there @furiouslul your getting there , i think you just need to push it a bit more, like add in darker parts to the cracks maybe and highlight the scratched areas, plug in an ambient occlusion node as well that could help. here is my brick…
3 Substance Painter Generators in one Pack Unlimited Dirt & Scratches Maker Advanced Gradient Map Mixer Unlimited Dirt & Scratches Maker: Make infinite scratch and dirt maps Advanced management for dirt mask Several predefined masks Combine multiple maps to produce a dirty map Complete management of how to combine input…
This shader doesn't know what's horizontal and vertical, I just made a parameter that i could switch the textures out based on what asset it was on, so the pillars have the streamy water and the floor has the splotchy one. You COULD make a shader do that for you though by taking 0,0,1 and transforming from tangent to world…
Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…