The world size is limited to 524,288 UUs^3 which is 53 cubic kilometers at default scale. To get the maximum size, I'd be using streaming and subdivision of Z into 106 vertical compartments to give me a total horizontal playable area of over 5,500 square kilometers.
Tits- Thanks, it will be something a bit less serious for the next character :) Bek- Thanks man LRoy- You mean the polycount is too high? She clocks in at around 42k which I think is in line with the goals that I set for myself. The wireframe looks crazy because Im not deleting things like the hoodie and shirt under the…
Comment and critiques are welcome check these links out: https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10631199_947005308660056_5425468456847115189_o.jpg https://scontent-sin.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/17889_645495915477665_865005915_n.jpg?oh=2cb422a0d468e25e1cbc907c3f648222&oe=55DB70DB…
Use this script to smooth by UV Islands in Max: http://www.polycount.com/forum/showpost.php?p=1105439&postcount=7 in Maya: http://www.polycount.com/forum/showthread.php?t=52722&page=2 If you have a smoothing group split, you have to split uvs. 1 smoothing group on your mesh is situational and you should use it knowing what…
post in official TF2 thread http://www.polycount.com/forum/showthread.php?t=69164&page=527 http://www.polycount.com/forum/showthread.php?t=69164&page=527 http://www.polycount.com/forum/showthread.php?t=69164&page=527
64 player server, everyone can join atm. join us right now for a practice match! http://battlelog.battlefield.com/bf3/servers/show/779d149d-8e92-4166-bd92-527de9839aeb/Multiplay-NextGenHardSurface-BF3LaunchEvent/
Hey All! Sorry that I haven't posted anything up here for the past...wellll..week. I am often posting work onto CGfeedback where the rest of my class has set up a thread. if you want to check it out and see what others have done, check here :D http://www.cgfeedback.com/cgfeedback/showthread.php?t=5249 Yet again, this…
I agree with what TeeJay said, Modo is a great deal at $1200 and many pros here prefer modeling in Modo. 3dcoat isn't a bad deal at $350, but it's main uses are texture painting, retopo, and uv mapping. Maya does have a 90 day license for $200…
Dont know if your asking me, or generally the thread but here ill lay it out for you right up until recently. Not disclosing what I earn now though. In USD. Started freelancing and made about 10k my first year heh. made about 25k second year. about 60k 3rd year. I then got a job inhouse for 40k per year. Bumped to 45k per…