Your question is pretty vague to be honest. You don't even specify designer or painter. The pros? Keeping your pipeline simple. The downsides? Well you might not be able to do something in substance that you can in PS. This was done 99% in substance painter (and 1% using nDo in PS for the grip checkering)…
They do upload some stuff https://support.aerofs.com/entries/23728686-What-information-is-stored-on-the-AeroFS-servers- I know there are things like what you are asking for, but they tend not to be for windows thus typically over my head.
YAY I think it is good enough lol Took me a bit but I am finally done the HIGH poly cathedral. Texturing will start when i finish modeling the rest of buildings and props. but it would be great if you could critique it. There is a lot of images so i will just give the links The last two images are wriframes the rest are…
@almighty_gir I have, and indeed it's crap, but there's really not a lot of options ever since AD abandoned the DX drivers and switched to Nitrous. Sort of a 'beggars can't be choosers' situation atp. Afaik ShaderFX doesn't even support transparency properly in Max yet, so even if you decide to make your own shaders you're…
http://www.computerandvideogames.com/article.php?id=237826&site=pcg Actually thanks to the cool guys at PCGamer, you could actually get your hands on this awesome super-wide poster! Also there's a new dev diary! http://bethblog.com/index.php/2010/03/04/brink-developer-diary-3-ed-stern/ It contains concept art like this: