Say I have a mid-poly model, that was made out of a high-poly one. I don't have the high poly one, only the mid-poly. Say I want to make a low-poly model out of my mid-poly one. What is the best way to bake normals for the low-poly model? Here is what I tried: 1. 3ds max Render To Texture _NORMAL MAP_ from a mid-poly model…
Hi polycount community, This time I am sharing 2 likeness still work in progress. I am testing myself on doing 2 at the same time to see if I got a better result and a more efficient balance. They are Ryan Reynolds and Ice Cube. I am doing 2 posts to make it more clear, Feedback is always welcome.
2 reasons: 1. its legacy, we've discussed removing it and it's probably going to get removed at some point. 2. There's an ini option (will probably become a project setting if not already ) to use non-physically based shading (fortnite uses this). Although I don't recommend changing back and forth between the two since…
Hey there! I'm looking for a 3D modeling partner with which to split benefits 5O | 5O. I'm designing items for the Dota 2 workshop, but I am unable to 3D model the design myself, which is obviously a prerequisite to having a design chosen to be made into a Dota 2 cosmetic. I'm working in a simple art program to sketch my…
Hey there! I'm looking for a 3D modeling partner with which to split any benefits 4O | 6O. I've designed items for the Dota 2 workshop, but I am unable to 3D model the design myself, which is obviously a prerequisite to having a design chosen to be made into a Dota 2 cosmetic. I've worked in a simple art program to sketch…
I usually use a value from 2 to 4 depending on the width of the angle and the look that I want. I use 1 if I want a straight angle. Usually 2 is enough if it is a small angle. If you plan to subdivide it use a value of 2 because it would be the same as adding them manually ( fencing).
Hi there! Beginner digital artist here. I'm texturing someone else's model, and I've run into two problems in Maya 2012. I'm doing an Ambient Occlusion Bake on the texture using mental ray batch bake of a Surface Shader with mib_amb_occlusion mapped to Incandescence. Works fine most of the time, but the bake always ends up…
This is my very first script and I wanted to share it on here. Hopefully I can get some feedback. There might still be some bugs, and some of the code might be able to be optimized further, but again, this is my first script so I don't know all the commands. And maybe someone did this already, or there is some special way…
No particular order just some random games i liked...Herzog is still the greatest game of all time, PERIOD! First Real Time Strategy game ever...before Dune. Herzog Zwei (Genesis) Mortal Kombat 2 (Arcade) X-Men Arcade Game (2 Screen Version) Donkey Kong (Coleco Version) Wonderboy in Monster Land (Sega Master System) Super…
Hi all, Here are some quick Updates for these 2 cool tools.... Unwrap Tools 1.6 This is the updated version of UnwrapTools 1.5 which was originally developed by Steve Johnson (www.chuggnut.com) and Tweaked by Diego Garcia Huerta (www.sloft.net) What have i done with this new version. Simple.... Max 2010 has some cool new…