I think @m4dcow is right, I think it's a combination of how your model is smoothed and the way you baked your normal map. It looks like your model is all hard edges/separate smoothing groups, but you've failed to break your UVs at those edges, which is giving you weird results at the corners. The areas I've circled in red…
It simply measures the angles between edges and applies the same or separate smoothing groups if they're over a certain degree which you can specify next to the Auto Smooth box. Unfortunately as with all automatic procedures, depending on your geometry this can actually create some unwanted artifacts so sometimes some…
The reason I used one smoothing group was because, when I used different smoothing groups wherever there was a hard edge, I got this I didn't get that seam when everything was smoothed. Also, the bottom piece seems to be working out fine, and it is also one smoothing group which is weird. Or maybe the bottom piece is also…
Hi to all. I'm new here. I have a big problem with zbrush. import a mesh with sharp edge, and apply subdivision (crtl+d), when I go back to my level one, the sharp edge are smoothed. Here some pics: Before smoothing after smoothing I know I can disable SMT modifier, but in this way the smoothing is pretty "ugly" Any idea…
Spent over a couple of hours on this torso exercise. I've been making sure not to use any smoothing and just purely Clay Buildup (add and subtract), a bit of the Move brush, and a bit of Dam Standard. :)
Hi, I've recently finished modeling gun and started texturing. Unfortunately I have baking issues. I made my model in Blender and It seems to me that there is some problem either with topology of my low-poly model or shading smooth problem (or both). When I'm just using shade smooth option and export model to substance…
And to add to this, if your bump has an ngon pole on it, use zbrushes alternative smoothing algorithm designed for poles. To activiate it, hold shift and begin to smooth, then let go of shift while you are smoothing. This makes the pole smooth. Good luck with your pole bump.
smoothing groups, smoothing groups, smoothing groups. Right now it is kind of hard to make out the detail because of the smoothing groups. Where do peoples feet go? Looks like you are off to a great start I look forward to seeing more!
It did work! I selected my object and in the smoothing groups tab, i clicked "clear all". End of my problem. Then i read about smoothing groups as one smoothing method among others. It might be a little tedious when you have a very large and detailled single object. But that's probably just inexperience talking. The hard…
Now put back the long vertical edges too :D Because the short horizontal ones are causing some smoothing issues. So it would look like this: Also, I would suggest to change the tangent basis in marmoset to "default" if there is an option for this (and not just for max and others) because this would show you how your…