Thanks dude, here is pretty much the almost finished one weighing in at 110 polies with two 1024x1024 maps (diffuse,normal) pretty good for a 14 year-old :D
Thanks for the comment still need to redo the ears but heres a bit more of an update. http://img232.imageshack.us/img232/111/73267899fc4.jpg [edit] updated pic with new ears.
That photo makes my pants tight. True story. Perhaps we could polycountpowwow at a pub? Perhaps we could call this "PCPWaaP." I'd like that. DO SAMFING!!111
Hi! So I think I finished this piece, hope you guys like it. It's arounk 11k triangles, and it uses a 2k map for the body, and some additional small maps for the props and stuff. Once again, I used the amazing Marmoset engine :) Cheers : Rota
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Hi In my version Ndo (Quixel Suite 1.8 ) I've got this error (see attached file) when I'm trynig convert Normal Map to height map My Version of Ps: CS6 , 13.0 x64 Windows 7
Hi, I'm a newwbee and I try to make a teapot with a texture on it. I'm on quixel suite 1.8 and I made all the maps in c4d but the texture didn't wrap the teapot. look at the picture enclosed. what's the problem ? thanks for your help bertrand
how do you punch in specific coords like that? Anyways, they have some really high detail sat images of our office building pointer coords: 39°30'56.48" N 119°46'41.44" W