I have the 3dtotal anatomy statue, but i'll be upgrading to the anatomytools one as soon as funds allow it =] Marvelous Designer is actually incredible, i've achieved results with it that i could never accomplish by hand in the same amount of time i did with the software, but this was an exercise in following reference as…
Too many polys too soon i think, some of the shapes are off still and your puting in fine details/polypaint already. Step down some sub levels, get the shapes right, think about where muscles in the face go, cheek bones, neck muscles etc
Sounds like what you really want is particle dynamics, which isn't available yet but should be soon. Take a lot at this video showing what you'll be able to do with pFlow when Oleg gets around to releasing his Box #2 update. http://www.orbaz.com/animation/BeachBalls.avi
Awesome graph Vailias :P I doubt the focus on video games as an evil tool to corrupt youth will end any time soon. Previously it was film and comic books and television etc. There always has to be a pop culture trouble maker to point a finger at. I think it's still our turn.
MadnessImport: lol im far from that. And u can still undo even with the construction history off. edit: nvm i spoke too soon this method doesnt always work. some operations still show up in the history. Man maya wut do i do with you.
Wow, it's been a year huh? Too long. I've been going full bore on on game development-- gauss and I will be releasing details on our first game, Matador, pretty soon. I'll be sure to post on polycount. Mean time here's a little sketch action. Needed to scratch the itch:
Thanks!, Minato - I don't have a Vimeo channel, but I will create one soon and put the full series up on there. Part 2 is now up and I got over the modeling of the high poly handle and screws. Hope you find something useful in there! Check the initial post for links
Got a few more things done, damn Aug is a busy month. Better knuckle down and finish this guy soon ha! Need to design the back door and finish unwraping things again for lightmaps. Doorway Roof Crappy viewport grab from Max, not how lighting will look or anything.
going to start the bake soon. have a question, kinda dumb. do you think its a waste of polys to add an extra division at sharp angles to get a better normal map bake? i read the wiki and everything. ill post some before and after shots i guess.
glad you like my work!! my next project is this tasty darksiders challange that's burning up the forum's servers right now :) i hope to post some progress soon. check it out if you feel like it. cheers! www.polycount.com/forum/showthread.php?t=95582&highlight=tsabszy