I'm creating a single player only game, that is high intensive along the lines of GTA/Arma, with a 30x30 km map, and about 220 km of it actually be populated (meaning it's the land mass of the island), with 3-5 areas of it with HIGH density objects/assets. I want it to work on 4 GB computer from like 2018/2019 on lowest…
I always model lod02 first and bake normal map for it . Then I do projected vertex normals so lod01 works same way dx11 automatic tessellation and displacement does. Any extra vertex in lod01 gets its vertex normal interpolated and only visual position of vertex is changing, not shading. That way it still perfectly matches…
(3/30/21) Hello again Polycount! I have been working on many changes and small improvements to my scene today. I modeled a placeholder electrical box and placed it in an island in the corner of my parking lot. I UV Unwrapped my storefront, did Color ID, and added some early materials. I made small tweaks to my sky and…
Have spent some time trying to fill out the mid-and-back ground of the scene to start to bring it together. Put together a pine tree to use as a background asset, although it does seem to clash with the centrepiece a little. Have also bit the bullet and used some Megascans assets, notably on the background grasses and…
It was a point of how hypocritical it is to question the morality of piracy when your own computer has a 99% chance of having illegitimate files on it. Don't pump your ego, as if someone had enough interest in you to be offended or go through the trouble to report you. Oh and you're right perna, there haven't been any…
CreativeSheep, That's a great question. Since 3D Coat is such a broad program that allows you to make your assets start to finish, it has a lot of users who use it for just for 1 or 2 specific things in their pipeline and they'll often request features that work for their particular workflow so often things like sculpting…
Project Cyberpunk Racing I’m currently working on updating my portfolio. My current project is for the general audience. I plan on having a Character and Vehicle for the initial design. So that I can try and tell a story. This document is to help me keep track, and have all the list of features I hope that can make it into…
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Unvanquished Development is the development team behind Unvanquished, a free, open-source strategy shooter featuring technologically advanced humans against monstrous organic aliens. Our team is entirely online, with development centralized on our forums and IRC channel. Developers range from skilled hobbyists to…
[FONT="][FONT="]Hello polycount, the Stargate Modding Group (SGMG) is looking for reinforcements on the 3D artist side of our project called Stargate - Empire at War: Pegasus Chronicles.[/FONT] [/FONT][FONT="] [/FONT][FONT="] [/FONT] We have worked to create a game modification based on the universe of the…