High res texture by itself won't change performance, until you run out of memory, as Zac said. Applying complex math on highres textures in a material in the other hand, definitely changes performance. Using parallax with high res textures is just horribly slow for example. The "problem" with 4k textures is that you always…
I think the model looks nice. You've picked a nice project there and textures look good. One thing that I'm not a fan is the high polycount. I would say its ok to have such a high polycount for a heropiece in the next gen. But keep in mind that most forms don't need much triangles to be modeled. I would say 4/5 of you…
The tough call here is that I can only buy this from Amazon, as I don't have an US credit card. And at amazon, cintiq companion hybrid is roughly $900 more than the 13hd. It's really sad that I can't pay the original price for the hybrid cause really, for $500 it would be totally worth it having touch features and an…
update: I set myself a limit of one roughly one work day for the model (approx. 10 hours) and another 2,5 for unwrapping. Like I said it´s the first time in three years so I´m S L O W. Anyways...It stands at 3215 tris and is fully uvw mapped. Why only 3200 insetad of 4000? Well, Facial animation beyond basic mimic is not…
Hello, everyone! At last the new tutorial for redshift this week is Up! The first tutorial completely sponsored by patrons! Many thanks to everyone who supported the content. Here is the intro to subsurface scattering with Redshift! For more tutorials and courses https://jesusfc.net/3d-training/ And if you want the license…
Whoa, that's a heap of awesome feedback. Just what I was looking for. I'm going to revise it. I think the problem with lightbox at the moment is the images are 1680 x 1050. some of them are 250 kbs, others are at around 500 kbs. A few of you said that it was taking a while to load, but for me it loads near instantly. I…
I disagree on using more polies - if you are really bent on working for DS/iPhone games you're off fine with lowpoly stuff. In fact I'd say work lower poly - especially on the characters. If you're aiming for low spec stuff, this thread and the lowpoly thread are interesting for you. But mostly - you'll need to improve the…
It looks like a bump up from WoW, i feel the same as most people everything is sweet except it just lacks the muscle definition that WoW has. Mabye a little de-saturation if you're going for spot on WoW style, but if not then the brighter style works just fine. This fanart from Bobo really nailed the muscle def. Good…
I guess ask yourself what your reasons are for doing the challenge. Is it to get recognition from other artists, improve your skills, win a prize, etc? And yes, if this isn't meeting your goals then dropping out is probably the right idea. But make sure you're dropping out for the right reasons. I think you have a decent…
hahah this is one of the stupidest things a company could do, almost akin to sabotaging their own production. A friend of mine is on a team comprised with a lot of new juniors and without fail most of their work required tons of polish, re-work and they need to be monitored constantly in order to get the desired results.…