I guess this is highly dependent of you actual workflow and painting style. I'm pushing myself more to do material definitions and texture indication at the same time as form. Trying to go for the stuff that gets the painting to look finished before refining stuff that may or may not matter that much in the end. That means…
Working on a FPS in Unreal engine for the past few weeks. My role on this is artist/tech artist/designer/animator/sound/UI and VFX while a friend of mine takes all of my blueprints and cleans them up and writes code. The original plan was to show off a plugin we've developed, but we just went on with making a game. I've…
A general thing about the forum: As vfx/tech-artist I'm not feeling much represented because as showcase category there's only 2D/3D and "Technical Talk" does not sound like "show your finished vfx/tech art in here. So I'm always unsure if I should post something and where it should go.
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People complain about the use of vfx a lot these days. "Remember the good old days when they did it the real way? They didn't use any effects at all and it was all real! When a person died in a film, he really died!! Nowadays the computers do all the work and the artists just sit by it and watch." Many of the fancy stuff…
I think for sure that c4d is most used in vfx. I do a lot of vfx work and my clients use c4d on big projects. there is another thread on this somewhere
Could you talk about vfx field on a upcoming crunch cast? maybe the different types of vfx jobs out there? the job market for it like for freelance and studio jobs,Thanks