Here's the way I do it in Maya 2010. Use selection constraints by going to Select>Select Using Constraints... then choosing the next selection option and under properties, checking N-sided (or triangles). With all of those settings ready to go, drag a selection around the entire object, and it will select only ngons. With…
Hey, got a few questions about Maya. 1: array (or I think this is the correct name.) for example: I made a book and now I want to put it in a array so that it randomizes the x for every new book on the shelf. (I have seen a similar option available for particles.) 2: Face normal placement If I grab a object I want to be…
@Nox I think Thomas and I mostly simply want a preference setting that auto sets tumble pivot to selection each time we make a new selection. That would be super simple where I can't imagine Maya devs could break anything, so I wouldn't worry. Although I wonder if it would be good to also have another complementary…
That's not really an artefact. That's just what you get when projecting normals on a lowpoly mesh. If you want your round edges to be more precise, you have to increase the number of edge loops on your cylinder or whatever, to more closely match the curvature of highpoly. The lower the amount of edge loops, the worse the…
3Ds Max Script "Different commands stacking and auto cycling" under one hotkey? So i got an idea from one little usefull script i use (didnt make just downloaded it from somewhere). Is it possible to, in 3ds max, create a certain script, and then assign it to a shorcut (like "U" or "SHIFT+U")? This certain script would…
Hey all, I wrote a blog about this tool (https://www.artstation.com/thomasfraser/blog) for Maya. I've told a bunch of people about how it can speed up their modeling but it's falling upon deaf ears. Use Constraints is extremely handy when you want to choose edges, verts, or faces which have specific properties. Selecting…
Hmm... I redid some stuff and individually unwrapping the objects works. I don't know exactly what I did wrong, but it is working now, which is nice. for whoever is interested, here's how it works: /*-------------------------------------------------------------- OPTIO_batch_unwrapper Unwraps selection with semi-default…
TexTools has a macroscript that extends the selection. If you have faces selected it will select the associated shells (just like that checkbox). If you have edges selected it will loop that edge selection. If you don't bother installing TexTools, here is the script as standalone:macroScript…
Hey guys, PolyUnwrapper v2.4 is out. Thank you so much for your feedback. http://www.polytools3d.com/polyunwrapper/ What's New + NEW Load at startup (automatically load when Max starts) + NEW Added .mzp installer (install/update/uninstall. Update works with v2.4.0+) + NEW Dock/Undock PolyUnwrapper Toolbar + NEW Align…
First, convert your edges to vertices, then in the channel box, you'll see a CVs (click to show) which expands the selection. You can either drag select or Ctrl-A to pick them all. Then right click and do Lock Selected. Eventually you'll want to unlock them, it's the same process but doing Unlock selected; you don't need…