Thanks for the report, 4096x1756 rendering appears to be working correctly on my end. Can you provide some more details about the problem: * Are you seeing a crash in all scenes when rendering at 4096x1756, or only in specific scenes? * Do you experience a crash with ray tracing on, off, or both? Toolbag 4 generally…
When choosing AVI JPEG, the resulting video won’t have audio. And when choosing FFmpeg video it only renders a black image file. Can someone say how to have audio with AVI JPEG, or how to render an actual video file with FFmpeg video? Thanks guys
Set up a new render layer / render pass, and assign a Surface Shader to each of the different groups. Set the Out Color of each surface shader to the high contrast color you want the group to be. This works out well for masking as Surface Shaders always render as what you set the Out Color to be, regardless of lighting…
@Fabi_G, looking nice! The only issue I see with this method are little polygonal diamond shapes where the metal arcs are damaged: either it's the contrasting color in vertex color, or sharp edges, or both, but they look a bit too sharp. Especially compared to the similar shapes baked into the normal map. I realize these…
Well, I think he means a render as in a proper scanline render, not a viewport shader, Professor420. From the sound of things he's already got a shader displaying the lightmap, but he needs to render it.
Hello everyone!! This week I’ve been working on some texture tweaks. But mainly on the render, placing the sword in a Unreal environment. In this case, a cave to give a stronger sense of a fantasy setting with a magic sword at its centre. I’ve worked on the lighting and effects on the sword to give the impression of magic…
Good Day fellow designers, I am still a newbie when it comes to 3D modeling in 3ds max, so apologies if this is a simple question. I attached some rendering images to show the problems I am having. There is a lot of noise on both images after rendering and I dont know how to fix it. Especially against the walls and floor.…
Exluna ( abandonware? ) I think I remember it werking on XP and getting good results/renders as well. Edit: I jes remembered. My avatar was Exluna rendered and I had a version of curves rendered as whiskers as well. I was really happy with how that turned out. ( I'll try to dig it up )
Hi guys, running into a bit of trouble getting my diffuse map to display correctly in renders. Ive modeled a simple storage container mesh. Everything in the scene has the same single material applied to it consisting of a single diffuse map. (flat red with AO for testing purposes.) My problem is that for some reason, the…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…