Maya gets really funny when you start removing default keybinds, it's a long-standing bug that still hasn't been fixed yet afaik. Basically it's resetting the default binds when you close Maya. I have the exact same set of keybinds at work(Maya 2011) and at home(Maya 2012); at work they're fine but at home a couple of them…
I've encountered a problem while trying to set up tank tracks like in the previously mentioned video: https://www.youtube.com/watch?v=yBuwGbPXg8I When I run the script, in my case:$Track001.pos.controller=copy $Dummy01.pos.controller , the Track001 object isn't positioned centred on the Dummy object like in the video.…
the-blueprints.com is indeed the best place to get them. seeing as you have to start again anyway, let me give you some tips. you built the body of your plane out of 1 solid mesh. It is fine to use multiple seperate meshes. this should make some things a lot easier. also, look into using curves to easily create smooth…
The idea is that each artist (or team of two) will create their own WIP thread. In fact, it's kind of required. Or were you thinking some shared WAYWO-style show-your-latest-work thread? I also tried to find the original Brawl contest thread, still looking.
"For example I had reservations about this perspective since I didn't find it being applied accross the board nor could I understand why matching a games screenshot was a prerequisite to being hired as a student." Come on ... No one is talking about "matching a game's screenshot" or it being a "prerequisite" (although that…
My team is currently using 1.8 for texturing, and its working well. Another team on the project tried to use it and had a lot of hard times doing so, but they found work arounds and continue to use it, after all its just a photoshop file. I mean what dDo is, is a glorified masking program, and intelligently stores settings…
It
sounds like this was not a very tactful or thoughtful response from
the developer. I feel like I see this so much and that we all need to
get better at giving critique particularly in this industry. There is
being honest and constructive and then there is being honest and
destructive. In this case, they were destructive…
https://www.youtube.com/watch?v=WgGlbnfeClc Edit: Should add that I find this really interesting and I wanna see how far they push it. But I'm more excited about this, https://www.youtube.com/watch?v=Ul0Gilv5wvY All I can say is that I'm excited for the feature.
I am wondering if there is a better way than using simple grass wind. Anyway to simulate better movements in ue4? I am pondering animating this in blender using shape keys or something. I really don't like the movements the simple grass wind provides (too robotic and doesn't move realistically). I noticed there is a…
Thank you for your interest. Overview - 2D Concept artist - Freelance - long-term, low/mid frequency work My name is Kevin and I founded a startup called Crowbox to work fulltime on my first own video game project, felt unchallanged by the industry-work I experienced. Some prologue first I had this idea of a game some…