I usually tend to do a Warrior/Healer so I don't need to carry around too many potions. Also I usually get pretty heavy into crafting/alchemy. I'll probably get into Enchanting too now that it's a fancy skill.
that sidesaddle STANAG is driving me nuts. that's all I got, other than the fact that I've saving out all the images EQ has posted in this thread because as per usual (or as PER usual dohohohohoho) he's dropping pearl of wisdom on the swine
/r/dota2 usually keeps track of newly available stuff in dota2 and if it's good it's usually linked and talked about quite a bit. As much as r/dota2 can be real negative, when something decent hits they will talk about it and try and show it off.
Thanks for the tips! I had no clue what kind of area we were staying in! I'll be using Uber a fair bit I think :) Do you guys find you usually have to line up for talks you're interested in attending or is that usually not needed?
I concurr with the tinman. The normalmap-extractor usually can only handle N number of vertices. More verts than needed usually means slower load/save, longer network times, more disk space, slower rendering, etc. It all adds up.
I'm starting to reimplement 3d models in my game engine and I was wondering in what orientation models are usually made. I myself prefer the z-axis as up, but generally computer graphics have the y-axis up. So in what orientation do you usually model things? And at what scale (100s of units, 1s of units, or do you never…
Hope the below helps out. Saw this on Facebook. The fact that PBR is so confusing to so many people I may have to complete my doc I was doing about PBR and texture process below is a copy pasted segment with some more added info. Honestly PBR is not that hard of a concept and seems like everyone is just throwing in a lot…
Macbeth Chart is good for referencing colors and or balancing photos. Macbeth Chart "Remember Me" has a great overview of PBR a lot can be gleamed from this. PBR workflow for Remember Me Here is a shot of the passes. The guys that made Remember Me admit that too much micro detailing was added to the Albedo it was a…
all the mods I worked on usually turned out to be a bunch of people independently working on assets - usually we had a private forum so it was like pimping & previews except we were all working on the same project - typically had little to no feedback.
Its usually allocated seating for the big theatres here. I had no idea you guys were getting it so long after us, usually its the other way around. As far as ranking, I would personally put it right up there at there at the top.