Hey guys, PolyUnwrapper v2.4 is out. Thank you so much for your feedback. http://www.polytools3d.com/polyunwrapper/ What's New + NEW Load at startup (automatically load when Max starts) + NEW Added .mzp installer (install/update/uninstall. Update works with v2.4.0+) + NEW Dock/Undock PolyUnwrapper Toolbar + NEW Align…
First, convert your edges to vertices, then in the channel box, you'll see a CVs (click to show) which expands the selection. You can either drag select or Ctrl-A to pick them all. Then right click and do Lock Selected. Eventually you'll want to unlock them, it's the same process but doing Unlock selected; you don't need…
Hello Polycount! I Know am not the first and I won’t be the last to try and learn Max coming from Maya and I thought I would document my experince and post any questions I have here. Hopefully others can save themselves some time while learning Max and if the also have some questions feel free to post in this thread…
Layer.addNode $ In this case the word Layer is more than just a word in the lines above I told it that Layer = "get Layer From this Name: MyLayerName" So anytime it sees the word layer it will go looking for a layer with that specific name. Then maxscript has a function called ".addnode" which adds whatever comes next to…
1. I tend to select all vertices and go on Weld, then reduce the threashold to zero. There may be better ways though. 2. If they're the same object then just click again and it'll select another face (so initially the face of the first cube, then the second time the face of the second). If they're different objects then…
* Convert a UV vertex selection to a Geometry vertex selection * The resulted Geo vertex select and now convert to UV selected verts * substract your inital edge to vertex UV selection you should have the counter vertex selection in UV space which you can convert back to an edge selection. In TexTools (open mzp with ZIP…
I use a plugin thingy called "normal tools".. not the best name for a script. Anyway after a quick search. http://cmcproductions.co.uk/files/migNormalTools.mel is probably the one. It does what you ask, select vertices/normals and align em to a face. What I do is have the "type-in dialog" open (polygon menus. Normal…
He mentioned Reactor, so he may not have MassFX Physics. Here is a quick hinge tutorial for Reactor: Completed Example File: http://dl.dropbox.com/u/2904948/Tutorials/ReactorHinge01.max Create the Hinge:* Parent object b to object a. * Change the pivot on object b so that rotating the Z axis gives the effect you want. *…
Create your mesh, Duplicate it - I used "MyMesh" and "DeformedMesh" Select all the he edges of MyMesh and run Edge To Spline command. That will make a spline object of you edges. Now in the Character menu choose Conversion | Convert Spline to Joints. This gives you a load of joints in a hierarchy, select them all and in…
Your tool is a gift ! I love the UI (really smart and pro : it feel the taste of maya) Maybe you can still add few things if you want to improve maya functions. Textools for 3DMax from polycounter Renderhjs is still the best stuff for uv edition inside a full package. It can give you some ideas…