Yes , i tried all your maps out with a standard export preset of quixel ( PBR / spec ) on vraymtl material . Vray can without any problem load those kind of maps ( just not the AO , you dont need it ). Dont forget that vray doesnt follow the same standards as other PBR engines . If you are looking at a PBR renderer , i…
I know a couple people already know but now its official apparently, per is working off-site for the epic. Ror says he had something to do with this but i am here first TO CLAIM ALL THE CREDIT.
I was wondering what guidelines people here usually adhere to when it comes to texel density. For example, if I'm completely unwrapping a prop, would 512 per meter be a good standard? (a prop that is at ground/eye level with the player).
Hi, @ZacD posted good answers. I'll chime in as well. 1) What are the main differences between the two applications? At first glance they seem to do very similar things. Substance Designer's core purpose is to create substance materials (.sbsar) files that can be loaded into Substance enabled applications such as UE4,…
Hello all, I'm looking to get a series of cars made for a mobile game. The Car details will be shared with the selected team or artist. The select candidate will have a 5 day time frame after details are finalized. (one regular work week) Must be willing to sign an NDA There will be 5 Cars/SUVs in total. 10K max poly…
We are looking to hire a couple hard surface modelers in the next couple of weeks for some new badass projects kicking off here at Ironbelly. If you have the chops and would like to work in a relaxed and very well organized virtual environment with some of the best talent alive then I want to talk with you! Right now our…
All of the next gen engines ( that I know of) are moving to a PBR ( Physically Based Renderer) engine. It's basically a more accurate lighting model. Currently the only PBR engines available are Marmoset Toolbag 2.0 and Unreal Engine 4. You can learn more about PBR here…
There's lots of good examples of PBR textures in other threads on the forum and some artists have even been generous enough to share their files. stevston89 shared their files in this post: http://www.polycount.com/forum/showthread.php?t=135431 for a PBR dagger. The download contains all of their PSDs and also their…
Thank you for your quick response. My video showreel shows all the maps. I have recently worked on a new character "Cybergoth" where I was successfully able to deliver roughness although I have not widely used PBR as of yet. As for the local competitions, there are none and I know I am well qualified for AAA gaming studios…
We need: - albedo - roughness - metallic - normals - alphas (would be nice to have them in the alpha slot of the albedo/ diffuse map since we use RMAs, but packing the separate maps wouldn´t be the main issue here) We have the standard PBR maps for each obejct and want to repack the UVs AND textures so that we can use one…