Funny i asked the very same question a few weeks ago (like 3 months ago) now and the same per128 came in to derail my thread oh! .. lesson learned go over cgtalk.com where per128 can't access. I guess if i was you i would go for the highpoly and save my file while modeling, this way you can re-access the lowerpoly version…
This is not a lighting issue, this is a shading issue. As shown by the undesired shading on this face, that should really be flat : This can be caused by : • inconsistent vertex normals/mesh shading, • no attention paid to the mesh importer settings in UE4 (the default option causes the normals to be recalculated by the…
Camili, good stuff. Not too expensive and I for 1 would really like to take your course when I have the chance. 3 points tho that sort of turned me off. - The testimonials saying how good MD is. It made me feel a bit like I'm reading 1 of those "get rick quick" website. - $399 to be placed all the way at the bottom. Again…
I hail from Eastbourne UK, or otherwise known as the 'sunshine coast'?????? Apparently a scientific study named that we receive the most sunlight in the whole of the UK, ironically we are covered in 3 inches of snow right now :) Its normally ok weather but the people are nice and the houses are real nice, populated 99.9%…
The aircraft texture is missing quite a few details which you need to add before worrying about weathering. One major problem is the color scheme - I don't believe either the navy or the marines ever used the camouflage scheme, sticking instead to their standard light gray/white scheme. If you want to keep the colors, just…
[ QUOTE ] Likewise if you have an object that breaks into smaller pieces like a robot that is destroyed and its arms ad legs fly off leaving the torso sitting in the ground for the rest of the game, it might be a good move to put the arms and legs on a separate sheet so those sheets are removed from memory when it is…
copy and paste this as index2.html <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="https://www.w3.org/1999/xhtml"> <head profile="https://gmpg.org/xfn/11"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />…
[ QUOTE ] Unreal editor 3 is the one used for Gears of War and the upcoming UT2K7 [/ QUOTE ]UED3 was used for UE2.x. UE3 just uses UnrealED. UED2.0 was used for Unreal Tournament (From 1999). I'm not sure if UE3 has a editor numeriation on it. I just refer to it as UED4.…
I find styling in all the tools I've tried deeply frustrating, only way for me to be happy is to model with curves and turn these into particle hair guides. So, styling like its the early 2000's all over again (in fact I found an old article about the 1999 Star Wars movie where they mentioned those exact same methods being…
Project Name: Half-Life 2 - Own life Genre: 3rd Person Action Adventure Roleplay Current Progress: Closed Beta. The "Half-Life 2 - Own life" mod Project leader & C++ Developer (keksroot) is currently searching for a Modeler/Animator. You can visit our project here: "http://www.moddb.com/mods/half-life-2-own-life" We've…