Terrain for my next game: Erebor Just a basic terrain image created with photoshops basic tools, and a little Pine tree brush. The real terrain resolution in CE3 are 8192x8192 with 4 M`PU (Meters Per Unit). The textures on the terrain are 1024x1024 in resolution. i`ll post more then i am complete with Erebors starting…
Hello I am ankit singh. I am seeking freelance work. I am an Environment 3d artist. My portfolio: http://a4artist.blogspot.in/p/3d-work_20.html Email id: ankitsinghcoti61@gmail.com Thanks Regards Ankit Singh 09873824969
http://www.imageworks.com/video/spiderman3_1.html http://www.imageworks.com/video/spiderman3_2.html http://www.imageworks.com/video/spiderman3_3.html There's 9 files I think, rename the link up to 3_9
Howdy Polycount! So for one of my classes this semester i'm making a cart inspired by D3. Here's the progress so far, ill have some updates for yall soon!
Hey everyone! I've been working on this sculpt for a while and I've hit a bit of a wall, as far as exceeding what I'm capable of in Zbrush at the moment, but I thought I'd share my progress thus far! Critique and general thoughts are very appreciated! Thanks for checking this out!
Anyways I'm following Sith Happen's workflow... Decided I wanted to do a dual-sided polearm similar to Guan-Yu's in style. Here's the Shattered General Guan Do... 300 poly's is such a pain to work with! Here's the Low-Poly... Upper-half will have a dragon's head.