I figured a good way in blender 2.5 recently. It consists on using retopo and laying out faces stuck to the surface, and then using the solidify modifier to make it extrude off the surface. Thanks guys! I only need to find a good way to make it overlap. It'd probably just consist of moving the faces to the point where the…
We do have the humble bundle for this remember? With the Jumbo Bundle I got natural selection 2 in perticular, i ever would have bought it from steam for £15. Now i've spent 240 hours and some more money towards the developers. Based on previous steam thread, people don't even play 20-50% of their games they own...
Also this video covers the major changes in 205 [ame=" https://www.youtube.com/watch?v=bZnPKtxIuss"]Toolbag 2 | 2.05 Update - YouTube[/ame] Actually, the sky color/blur stuff was added in 204, so you're probably back on 203 even. [ame="https://www.youtube.com/watch?v=1yl-FbtscYU"]Toolbag 2 | 2.04 Update - YouTube[/ame]
It's important to note that if you're depicting a pure metal surface using the Specular/Glossiness workflow, you will need to have pure black on your albedo output in that area. What Wes says about values in albedo or base color never going below RGB 30 or above RGB 240 is only applicable to non-metal surfaces. Otherwise,…
If you are brave enough, you can go with Houdini Indie (200$ for year) https://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=244&Itemid=399 which contains plugin for Unity https://www.sidefx.com/index.php?option=com_content&task=view&id=2739&Itemid=381 that allows to create tools that you can use…
Another thing i forgot about is intel new ivy bridge coming this year. I am hearing in April they may come out. Wonder if they will bring down the price of the i7 2600k much. Would love to see it sale for around the $249 or less. How does ati cards work with UDK? i heard you are missing phys x is all.
I was using this picture as a reference: http://farm1.static.flickr.com/145/435919126_fd19732b3e_o.jpg Tried mocking up some tests for the background, were pretty ugly. Pretty crappy ugly actually. Can't even seem to pick any colors to work with it. Any blues/greens/oranges or anything near and the flowers/grass that I've…
This is the first time I've tried projection mapping in 3d max to get normals. I've looked under many forums for a possible solution to my problem but haven't found anything that works. I've messed with the settings. put on SS 2.5 that did nothing etc..any suggestions would be much appreciated. I've posted some really high…
Hello people! Me and my friend are going to create a scene / demo for the
Unreal Store. We will work on this in the upcoming 2,5 months for our school
project. We are now wondering if you guys could take a moment of your time and
answer some of our question regarding what you guys would like to find in this
scene. For the…
I'd started this character while ago, at the beginning I planed to make him some kind of ork wearing medieval armor but I change my mind and started once again concepting something more futuristic. I use zbrush for sculpt nad texturing , 3ds max for retopology nad rigging, UDK for final render, substance designer for armor…