Hey sorry to hijack your thread Martyn, but I tried starting my own topic about 8 hours ago, it said it would be approved by a mod, but it's still not posted and I'm desperate for help. Basically whenever I try to render out a normal map I get this ungodly result: No idea why. I know I have loads of things wrong with my…
Sure, but there's nothing to loose by getting the cheapest tools available. Even the most important part, clay, is pretty cheap. Spiderzero uses this : [ame="https://www.amazon.com/Chavant-Clay-Medium-Sculpting-Modeling/dp/B005V0YOY2"]Amazon.com: Chavant Clay - NSP Medium Brown - Sculpting and Modeling Clay (1/4…
http://articles.latimes.com/2012/jul/27/news/la-ol-obama-pew-survey-muslim-mistake-20120727 http://www.thedailybeast.com/newsweek/2011/03/20/how-dumb-are-we.html just for fun: http://theflatearthsociety.org/cms/ if there are really that many people who think like that then i think it is not arrogant at all to state a fact…
maaaaaaan when I got access to the CS:S beta before HL2 came out and found out you can fucking shoot a can and have it bounce across the map.. the world changed. I remember playing entire matches of knife soccer in the beta with random people instead of actually playing the game XD I usually get excited about things like…
One of the programmers here swears by his display gamma of 2.5, but I look at our art on his screen and it looks heavily washed out. So I'm trying to calibrate the artists monitors here, and I'm getting a bit confused. I can evaluate the gamma of my monitor with this guide...…
Hello, i want to ask in zbrush you can paint using photos for realistic textures (using the spotlight feature), althought you cannot in zbrush paint "directly" on/to bitmap texture like in mudbox for example, you can paint to polypaint and convert polypaint to actual bitmap texture. The higher polygon resolution (the…
Hi, little WIP on outfits :) I'm making only these two since others shares more or less the same visual language and features The workflow was fairly simple : start from low poly+creases with dynamic subdiv on. Apply subdivs only if manual sculpt is necessary to bring details (mostly on cloth wrinkles). Then for lowpoly I…
Its about how the data is interpreted, and also how its encoded in the image file. The data in the image is still 0-1, regardless of color space. If you paint a linear gradient in SRGB space, then import it with the SRGB option on, its a linear gradient. Its the same math used to store it as to unpack it. If you map the…
Hey Tehrobster2, I'm not really sure what you are going for here? Is this a sci fi crate with a wooden front or is there supposed to be metal behind the wood? I'm noticing parts of the texture are overlapping too, mainly the gaps between the wood on top of the crate seem to be overlapping the blue metal. The location and…