> say i wanna prepare my models to be rendered in Unity, what do i use, and can anyone point me to the correct tutorials for this purpose.? Unity is it's own application/engine. To render a realtime model in Unity, you will have to export your game-ready mesh out of Maya, and import it into Unity. You will also have to…
Hi, I have recently launched my new Instagram account dedicated to showcasing and promoting our latest Unity Assets. I'm mostly focused on Unity Visual Effects, Shader and Post-Processing for games. New assets and video will be release from time to time, and offer a range of assets on the Unity Asset Store, both paid and…
Thanks guys, these are helpful. I'll start with Unity, and try Anarchy next. I have a feeling Unity will suffice though, assuming Unity can handle high polycounts.
01. Looking for a 3D artist to make a school bus for CG Rendering + video games. 02. Looking for a level designer experienced with Unity and terrain creation in Unity.
Hey guys, Just curious if anyone knows some good grid settings for Max to coincide with Unity. Also, if anyone has some links to some useful Unity tutorials that would be much appreciated as well. Thanks :)
For those of you who use the Unity Game Engine please check these awesome news: http://blogs.unity3d.com/2011/06/16/unity-roadmap-2011/ So many incredible updates coming it makes my head spin! :) Thomas
I'm building a substance for use in Unity that has a lot of parameters (20+), but some of them are missing in the Unity editor. I double checked the substance in subs player but they are missing there as well. Also, the visible if field in the parameters does not seem to work in Unity.
Hi all, My material maps from substance designer wont update in unity even though it updates in substance painter & Unreal Engine. It always uses the old maps. The first picture is what it looks like in unity and the seconds is in Designer. It works Fine in Unreal Engine. Any input is very much appreciated. Height Map in…