Hi, i am a solo developer working on a survival game in unreal engine. i'm looking for a creature artist to make multiple creatures. all creatures have fur. I will provide references for creatures. Schedule * Start date: ASAP * Freelance / remote When Applying, Please Share * Portfolio / creature work * Rough price for…
I have managed to land an internship and immediately started working, which has led to me wanting to learn a new software, Plasticity. My job role is to be a Hard Surface Artist so using CAD is my next step in evolving in that role and to learn that program, I wanted to re-create this concept from ArtStation by "IWSE…
Hi everyone! I'm working on a reference pack for the Liebherr R9800 mining excavator. After spending weeks gathering and organizing reference images from various sources, I wanted to share a preview with the community. The pack is organized in folders: exterior, engine, cabin, undercarriage. The idea is to save hours of…
Made a small grooming tool for Maya + Ornatrix and put it on GitHub (free, MIT). It's the set of steps I repeat on every groom: * one-click Fur Ball or Hair from Mesh Strips setup * build the whole operator stack at once, with the heavy ops created disabled so the viewport doesn't choke * bulk enable/disable of the heavy…