Warrior is my practice in modeling tactical clothing and gear. Clay renders and wireframes were done in Zbrush, Maya and Arnold Render. Concept by Oleg_ Ovigon. Discover more at https://www.artstation.com/artwork/lDe3ZO
Hi, i have recently got back into 3d modelling, how would i go about fixing the topology of these booleaned cylindrical columns, i want to keep the edges of the columns so the maintain their shape, would i have to add extra edge loops? curious as to suggestions or whether the problem is in how i went about modelling them…
How would you model this object? Can you please describe each of your steps, otherwise I don't understand how such types of 3d models are modeled,and i don't understand how traingulation works... Help me please)) There is a links below https://sketchfab.com/3d-models/cj-gtasa-535910c6ba5e4530b4eb48382474b72f…
Hello! I have a rigged model that I'm trying to export from Maya but the model is appearing black and not skin weighted when I import it. The model is being referenced from another file. I tried to export both from the 'File > Export' method and the Game Exporter method. The curious thing is: the animations that I export…
Hello guys! I've just met with horrible bug (or not) in marmoset tb4. When i import my model to other programs like Substance painter, Maya, Blender everything seems fine. But when i import model to marmoset i just have fully blacked silhouette. This happens only with this particular model! I don't know how to fix that. *…
so where did the car come from?. takes a lot of effort to get that good in terms of modelling and shaders. seem pretty spot on to me. you must have some kind of interest in modeling hard surface stuff?
Any suggestions on how to unwrap a model like this efficiently and without much stretching? Currently doing in blender but it takes a lot of time, and zbrush auto unwrap leaves too much stretch
My goal is to export the model into .gr2 format. The thing is, yes I used FBX import to send my model into 3Dsmax, but when I do that my armature gets broken for no reason, at all. So I'm trying to attach the skeleton in 3Ds. But I don't want to rig the model from scratch (weight painting all the models one more time), I…