Epic says "No for now" to Android. Stating the varied performance on all the phones out there as the main culprit. Mathew O sent us an interesting tid-bit, Gameindustry.biz is reporting that Epic would have too much trouble trying to deliver consistent performance across all the available android phones out there. But it…
Hey. We have a C++ plugin that can do everything I've stated. The hardware skinning & shadows aren't there yet, but support could be added - it's just finding the time. I'm busy porting our engine to OpenGL/Linux at the moment. Infinity (our engine) has support for variance shadow mapping & I should be able to port that…
There's some really strange misconstructions going on this thread. Infinity Ward loved working on CoD, and even fought REALLY hard with Activision Marketing to get away from WW2 and place it in a modern setting. I'd be willing to bet the biggest fans of the CoD series are the folks over at Infinity Ward. The CoD the series…
I'm back with some renders to show. However, they're not the ones you expected. Lenses: I wanted to achieve a realistic look. Not shiny and clean like it's from a commercial, nor dirty and scuffed like a game model. Artists have both types in abundance, so I wanted something different. Technical specifications: - 7 UDIMs…
I also keep getting this weird thing happening with unreal when i play in third peron or first person i go to press play and the character falls to infinity!!!???? you can see the hand of the first person default charcter which comes with unreal project droppping down to no where everytime i press play and i dont know how…
Day 96: What's new: General improvements: - Vehicle AI, Aircraft AI, and Character AI improvements. - First Person Character HUD, Health/Death support and Game Over screen. Showcase environment improvements: - Mountain Tunnels - Vehicle Bunker - Graviton Research Facility New features: - Teleporter blueprint…
Hi I was just talking with Bronco about an animation problem he had. Anyway it got me thinking about something I used to be able to do when I animated an object and I'm wondering if this can be done in any other 3D animation program as well. In Infini d I used to be able to move an object from point A say the entrance of a…
Yes, I would recommend custom vertex normals for baking normals to any engine that supports them. Whenever there is geometry in the transition between two flat faces on the lowpoly, like a chamfer or a curved surface, like that chamferbox to the right at 6 minutes in the vid: ( https://youtu.be/_kONIPr_gBM?t=362 ), you can…
unfortunately I disabled the convert to mesh code now I can't find it :) any way heres the planar (z=0.0) unit point to quad code.... //********************************************************************************************
// where quad is defined as.... // c----d
// | |
// | |
// | |
// b----a inline void…
You're suggesting 'AeroShock' would have been an improvement on 'Bioshock Infinity', then? Bioshock was silly enough, in that it was referring to its ancestor, to take it any further than that would have been ridiculous.