Hey everyone! I would love to know your honest opinion on our studio showreel (All done in Blender) https://www.youtube.com/watch?v=nImuBKWlWno Many thanks! Sam
UnrealEngine - Blender OK! further known as UEBok! an Blender 2.8 Addon. Idea: Speed up interaction between Blender and UnrealEngine and to Blender and … https://youtu.be/kPihB9LmXsg UEBok! functions: Collection OPS: * Create collection for selected objects * Create ROOT object for collection(ROOT object is pivot point…
Been too long since I did some modelling. Chose one of the interesting weapons in the Cyberpunk 2077 game. Loved the mix between future and past the weapon design had . Blender : Modelling/UV Marmoset : Bake/ Render Substance Painter : Texturing Zbrush : Small high poly details on some parts Thanks for checking out my…
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
thanks guys . Well. I discovered them only in latest release of Substance Designer . Got the general idea . Just wonder if those sdfs are used in gamedev and how? As ray marching volumes ? Isn't it rather 3d textures and noise ? Should I learn sdf modelling or its like Metaballs in Blender ? Something that sits there since…
something different since i might've temporarily or permanently abandoned the above few posts."fixed/enough" Loaned to the 2D section of the forums. Anywho, 3 days 5 hour-ish+... just f--kn round.verbal update:Giving up on Blender, their too soft there for my liking so probably no more progress on the shader & stuff.
Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…