Actually, it does work. Damn, Blender doesn't refresh your addon when you modified it and install it again? (modified it as a separate file of course, not trying to change it in addon directory, knowing that caching will mess with me.) Do I have to delete its addon cache (pyc file) and restart Blender for changes to take…
Max 2020 actually has a brand new hotkey editor(finally) that has reverse search for both actions and keys. Personally though, I use the Keyhydra plugin which is fantastic(and @Swordslayer mentioned above gets some pats on the back for that) This addon could be exactly what you're looking for. I like Blender's hotkey…
so i have a question for when i do my textures. I'm wondering what video games do these days for addons like scopes and lasers and other other things. Are all the addons put onto one texture (or as few texture sheets as possible) or do the addons each get it's own unique texture?
https://www.youtube.com/shorts/hlxCQI7r9sQ https://blendermarket.com/products/x-ray-to-selection Elevate your Blender workflow with the innovative X‑Ray Toggle for Selection addon. Designed for artists and designers who crave precision and efficiency, this powerful tool lets you effortlessly switch your selected objects to…
yes no that's linked from the first one. They moved because Autodesk bought them out. It's not an SMD Importer. It's an Source Engine Addon. The reason...it's more than just an importer. It's an entire set of tools for use with the Source engine. Something Max doesn't have. There's also a CryExporter, and XNA Addon…
For the .dll, you would use the File>Plugins>Manager>Load method. But since that is a beta for 6.5, you may not be able to properly load it. You could try one of the older versions provided on UDN, for version 5.1. Those are the addon files, which you simply install by using File>Addon>Install. I don't understand your…
Since we know that addons are going to be here some time soon, I was thinking, everyone that makes content will probably make props for addons and the workshop would be a great addition to that. Where revenue sharing could maybe be implemented where your hard work can be used by others and you could earn a profit for using…
I know that not having access to Farfarer's vertex normal toolkit would be a deal breaker to me. I'm not too keen on having to export my low-poly models to Blender to edit hard/soft edges with a nice GUI when I could just do everything in Blender anyway. You can even do foliage normals in it if you're using mont29's…
strictly from a user's POV for blender the addons are simply dirt cheap, so picking up one, five or ten does not make a real dent to the wallet, it's like shopping groceries. for me this eliminates the need for trial versions. no maintenance fees either - through the platforms these are distributed on you end up as a…
I have Blender 2.92 and UE4.26. I also have the official 'Send to Unreal' addon for Blender. Just one thing bothers me about Blender to UE4. The units in blender to UE4. I'm trying to create a modular environment kit. Know I think that the 'Send to Unreal' is fixing the scaling when exporting to UE4 but this doesn't fix…