Hi, I want to create only one texture of multiple objects. I have read about attach the objects but than I only get one mapping but every object should have an own mapping. the pictures below show what kind of result I want to achive. -picture 1: this is the complete texture of all objects generated with "render to…
Is there any way to scale the distance between objects but not the actual objects' geometry? Say I got this: I want to scale the distance between the three objects so they are closer together. If I use the scale tool they will all be scaled in toward the center and will all become smaller: What I want is this: Any way to…
I need help to get rid of the extrude function on the move gizmo in Maya. Every time I move an object, I accidentally click on “extrude” and end of extruding faces when I don’t mean too! It’s been driving me crazy.. wondering if there is a way to get rid of this on the move gizmo?
Hey, Ive been having a problem with objects in 3ds max. When I am just looking at the object the colouring/shading is fine: However when I interact with it: After 1-2 seconds of not being moved or clicked, it fades quickly back to the smooth appearence. This makes it really difficult to move the object because whenever I…
I have multiple objects that are already nicely unwrapped. Unfortunately the uv image (square pattern) scale is different on each object. Short of manually scaling the UVs on each object ...is there an automatic method that can make the scale equal on all already UVed objects? ie. the UV texture square pattern appears same…
After freezing the transformations, regardless if the orientation axis is local or world; the object doesn't rotate with the manipulator centered to the object, rather it's angled, obviously causing the object not to rotate aligned ?
When you create IMM Brushes, I seem to lose the UVW map on the Insert Mesh object. So for example I create a Meshinsert curve brush with an objects mesh that has UVW's. Then when I try to do Mask from Alpha for instance on the inserted Object/Brush the object does not seem to have any UVW's anymore.
Hello all, I would like to know if it is possible to combine objects that are overlapping each other instantly? Or is the only way to combine objects for 3d gaming is by welding their vertices/edges together? Also, when I try to do the latter, I am unable to weld parts of an object with another. I can only interact one…
Hello. We know that there are objects in far distances which are low poly, those are called LOD objects and will be replaced with a high poly object (or original object) when camera goes near them. The question is should I create them in 3DS Max or let Unity3D automatically generate them (is it even possible)? EDIT: This…