(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
Hi! I’m a Senior 3D Character Artist with 10+ years in game development and outsourcing studios. Currently available for freelance / contract / remote full-time work. Experienced in: * AAA / AA / Indie production * Real-time characters for Unreal / Unity * Cinematic high-poly characters * Outsourcing pipelines and remote…
Hi everyone, I’m Norah, a recruiter at Riot Games. I’m currently hiring for two VFX Lead roles in Singapore: Teamfight Tactics (TFT) https://www.riotgames.com/en/work-with-us/job/7312899/manager-vfx-art-teamfight-tactics-singapore Unpublished R&D…
Would like to share that studio I'm working in has started hiring Here's list of positions: - Technical Game Director (developer to lead the dev team) - Lead Game Producer (general producer / manager) - Unreal Engine 5 Client Side Developers (c++ devs with UE experience) - Rust Developers (rust system engineers) -…
Student following Media Design specialized in 3D Artwork and Game Design, looking for collaborative work opportunities to build up my portfolio and skills. I have experience in Autodesk Maya, Adobe Illustrator, Photoshop, Substance Painter and Clip Studio Paint. FULL PORTFOLIO: https://cara.app/scvoid/portfolio/all…
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
we are creating a doctor who mod titled universal warfare, We are currently looking for the following roles to join our star wars empire at war forces of corruption mod team. XML Coders(need to know how eaw XML code works) 3D Modelers,(preferred that you know how the alo and ala exporter works and have it installed) Ui…
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme.The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
In my experience for character blendshapes the principal or lead character artist will create the benchmark blendshapes and the pipeline along with a tech artist to support on setting up the tools, and the character art team will use the pipeline tools and benchmark assets to create the blendshapes for their individual…