I finished texturing my minotaur and started modeling the walmart neighborhood market I work for. I still have a lot of accessories and stuff to go, as well as shingles for the roof. I also need to go in and delete my unneeded faces, and just clean up the geometry some, but I wanted to get some critiques on my progress so…
...then at lunch to pay a $95 ticket (grr) I brought my girlfriends camera with me. It's just a dinky Canon Powershot. I have a pretty interesting walk to work and Vancouver is a fun city to walk about in. In no way do I consider myself a photographer, these were just snapped then brought to Photoshop. Did pretty much the…
No idea. Installed it brand new, 30 minutes later, sparks/smoke followed by flames and I knew it was an electrical fire. So I pulled all of the plugs/killed the power. Needless to say that was a setback. I'll be working on it some more though soon, probably this coming week. I've had some side commissions to work on lately…
Cesar Decal Jr, Film FX Creature Designer, ZBrush Guru and my one time tutor is currently running an event on Facebook where every day this month he creates a real clay sculpt of a monster and posts up photos and a timelapse video with a little discussion (and mugging for the camera) of the process for each sculpt. Now the…
I know its been a while since i last posted about this scene, i haven't gotten very far since the last post but i did change a few things. I know the main issue was the building, it was just a plain box. Well i scrapped the whole barn and started to make a structure piece by piece. then i added boards and now it looks more…
I wanted to get better at sculpting heads so i decided to learn anatomy and sculpt a head every day. most of these sculpt took between 1 to 2 hours to sculpt and the last one is 5 hours and still currently working on it (can you guess the likeness? =) ). so far i'm think i made some good progress but im still having…
Hey polycounters, I just wanted to share with everyone a short mentorship I have posted up on Gumroad that goes for 2 weeks. This is due to Christmas and the holidays or else it would normally be 1 full month. Check out all the mentorship info here. https://gum.co/puDCH Sign up ends Dec 4, 2016 (I know this is very short…
Hey thanks for all the questions and comments. Regarding why we didn't use nanite, multiple reasons: - The first was the performance impact compared to the benchmark target we had. I always work on small scale scenes before creating full environments to stress test everything and avoid surprises later down the line. The…
https://www.thefoundry.co.uk/about-us/news-awards/modo-september-promo/?utm_source=community.thefoundry.co.uk&utm_medium=social&utm_campaign=modo-september-promo-15 Demo includes 7 hours of free Digital Tutor content. Also check out Tor's (aka Snefer's) gumroad modo basics tutorials.
Because there was a lack of tutorials showing how to properly export skeletons and animations from Blender and importing to UE4, I made one myself and posted in on YouTube. I suspect all of you would like to skip to 8m where the exporting starts. Before that I show how to export from MakeHuman, importing in Blender and me…