I wouldnt say its bizarre, rather it seems pretty smart to me. Its one of the major reasons they can offer normally $1500-2000 pieces of software for $150-299. It assumes or creates the situation in which an indie artist (freelancer or someone working on their own) can take advantage of software that usually has studio…
The Polygonal Design team is happy to announce the generation 8 of our UV unwrapping software Unfold3D. Following customer requests, we improved the UI display rate and the unfolding core now handling much bigger meshes. That was indeed a big challenge, but result is that we really could get unwrap of a one million…
Hey Pedro the tutorial does cover some topics quite well. The issue about gamma is correct though. Neutralizing the specular by using an opposite color is a technique derived from combating lighting done in gamma space. Engines that use correct math (Unreal for example) do not need to rely on this technique as heavily.…
There are a few ways you can do that. Nvidia Normal Map Filter - Its a photoshop filter that changes an image into a normal map. xNormal - This is a standalone app for baking normal maps. It also includes a height to normals filter which is pretty much the same as the nVidia photoshop filter. nDO normal creation toolkit -…
My 2 Cents is to start SMALL very SMALL and then work your way up to a big game. I have seen to many people and to many MOD shoot for the stars only to wind up on the launch pad with a broken rocket. I would suggest that you make first make maps for Unreal(Any of the Unreal Tournaments have an editor it think) or Never…
Hi guys, we're currently learning about the whole gamma correct pipeline for UE4 and how you should author your textures at 186 grey in Photoshop to give the lighting engine better more physical values to work with so it can absorb and bounce light correctly. I'm referencing these two pages in case anyone is wondering.…
Hey guys, Remember when I told you I'd take some reference pictures on my trip to Rome so that you could use it? Well here it is! It turned out waaaay smaller than I thought it would (just enjoying stuff is more fun than walking around and thinking: oh hey that might be a nice textre) but it might be usefull to some. You…
Who are Digimation and what is this nonsense about drastically lowering prices? Well, Digimation provide 3D digital content, creative services and custom solutions. They develop and market quality, technically accurate 3D solutions designed to speed up development and enhance the quality of visual communication, training…
After leaving Maya, I spent some time with Blender but found it to be lacking in the reliability department. The biggest 3 problems with Blender that I found are that: 1) The dev management side was horrible. They flip flop all over the place, say a lot of things about direction but ultimately never deliver. Priorities are…