geez, wish my apt was < $1000 I'm paying $1083/mo for 2bd/1bth in Redmond. Though that does include a pet rent of like $40. Still. At least it's cheaper than the last 2x1 I was renting here ($1280).
Served during that era (1983 - 90) though age limit for ex-service regular personnel rejoining was and most probably remains capped at 37, where I live. But yeah if memory serves, no need to revisit the lovely experience of 13 weeks recruit training, just a general physical/medical plus police check and other bits 'n…
Dataday, why don't you actually look at some numbers instead of parrotting large publisher's rhetoric. Here's last years. http://www.cinemablend.com/games/Digital-Game-Sales-Hit-10-Billion-2012-Used-Game-Sales-Retail-Down-54210.html So there you have it - last year the entire used games market wouldn't have made a dent in…
The sing is "Phatbat 1303" by Blindside, which is actually a Swedish hard rock band. The song is just a bonus track off of one of their early CDs, I think "A Thought Crushed My Mind" was the one. :) Almost forgot the link to the AmbX site: http://www.ambx.com/
that last image reminded me of the 3rd legend of zelda, right after rescuing the princess. http://img718.imageshack.us/img718/1483/zelda3000.png anyway, it looks really good right now, aside from what was said above.
Does anybody know why the Sandbox doesn't recognize where the Resource Compiler is? I have the build location set up correctly and I have the RC files in my Bin32 folder of the editor. I am using Sandbox version 3.5.6 Build 1833.
I'm doing this Makarov PM for the Northern Ireland: 1983 project, which is an Indie game using the UDK base. Could you give me some critique on this please. I think I modeled the grip wrong, but oh well. Sights are probably wrong as well. Here are the images:
Hi! I applied to a game development school earlier this year (The Game Assembly) as a game artist, and it didn't go great! (Original spot in the reserve que was 138! Ouch!) My plan is to now spend the next year improving, and applying again next spring. but I'd love some critique. I have an inkling that I was rejected due…
So you have textures like the one in this image, http://img261.imageshack.us/img261/1386/oe2wip12qo9.jpg , but you need to know how to generate a normal map to go well with that texture? I just want to make sure where exactly you start having issues.
This makes me sad because of all the brands and distribution rights they still had from the GT Interactive inheritance (Blood anyone?), all went unused. I think i've only seen shovelware titles from the atati brand lately, kinda like repeating 1983 again :(