Hey guys Here's my submission for the 2013 internship. Model needs some small tweaks before I submit it, but it's mostly finished. Oh this is rendered with 2048x2048 textures btw. Final submission will be with 1024x1024 textures. I entered last year but didn't hear back from Arenanet, so here goes... Round 2! Fight! All…
FZD School of Design cordially invites you to the Free Live Demo and Graduation Show on Friday, 4th October 2013. Come meet our inspiring art directors and outstanding graduates for a day of fun and networking. For more information, please contact us at +65 6225-5720. Kindly RSVP at contact@fzdschool.com We hope to see you…
Hey, just wondering if anyone knows is Tombraider 2013 fully real time lit? I'm playing it on pc and I just turned off shadows and ssao to see what component of the indirect light they are baking and to my surprise I didn't see any kind of indirect light maps. Am I right to assume this game is fully real time lit?
Hello, Polycount. I and my friend, Kyoungche Kim have worked on Unearthly Challenge 2013. Unearthly Challenge is making extreme condition environment in video game engine within 9 weeks from scratch. Kyoungche has done excellent works for texture painting and idea development. We made Krypolis, the ghost city of dwarves in…
I'm trying to create a transparent crystal out of standard cylinder shape in 3ds Max 2013. Problems occur when I apply any kind of opacity map for the object. Seems like normals go crazy but they are fine when checked with backface culling. Transparency seems ok in the 3ds Max, but for example Marmoset Toolbag renders half…
Hi guys, I am new in Polycount and I just wanted to share my WIPs for the ArenaNet Internship 2013 - Male Armor. I have been doing the high poly for some days now. Here is what I have now. Please pose comments and critiques on my work, it would help me much in the improvement that I could make. Thanks!
April 22, 2013 (Singapore) - FZD School of Design, established in 2009 by renowned concept designer Feng Zhu, is delighted to announce the addition of four new members to its creative team. Joining FZD team are Thomas Brissot, Ben Mauro, Eduardo Pe
Not skipping a beat, Autodesk has announced their latest version of 3D Studio Max - 2013. Take a look after the jump for new features and updates to 3D Studio Max.Autodesk has done the imaginable and released another annual iteration of 3D Studio Max for the masses. Here are a few of the newly released features: *…
Thank you for the reply Eric, The viewport is set to DirectX. As for 3p shader, I do not have the right version of the plugin as it seems to just go to 2012 and I am using 2013. Is it worth trying to find work arounds for it to work for max 2013? The mesh looks fine in UDK but I will double check all my drivers, see if…
I'm a maya user that has made a transition to 3ds max for a number of reasons. I currently using max 2013 and started setting up nav controls for the viewports similar to maya controls but when i do that the controls that i use to select poly faces (ctrl) is fine but when i try to deselect with (alt) it doesn't engage. I…