@DavidCruz it's really great, THANKS when I saw your gif, it makes me feel like this is the character I wanted till te very beginning ! it's really cool that you get the shape and personality in him like this ! Myself was struggling with the proportions since the very beginning, and the fact I wanted to fit my character in…
There's nothing in the background though... I also did a FULL removal of the program following the instructions on this page http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=2887771&linkID=9240697 And it still didn't fix it. I don't get it. Also took another screenshot of the problem... this is after having…
Mark Dygert hit most of the PS cliffnotes -that 70% keep drawing pertains to quite alot especially when it comes to form recognition- which IMO comes in real handy when modeling. It's sort of a cyclical effect where one improves the other, when it comes to 2d/3d. As far as design goes- the best designers I've seen go…
Alright! So here is my WIP so far. Please notice this is NOT EVEN CLOSE to beeing finished. The only thing I will leave like this is probably her face, but the rest is still under construction. ( As you see for example the corpse, drunken spider, bottles and so on and some stuff in the background are not even started) I…
It seems like it's automatic, but the real question here is WHAT does it automate. From my brief test with it, it seems to do the job well when it comes to making something realistic, and it allows you to tweak your results to a pretty good degree. I'm just wondering if it's possible to fully control the process. Can I…
Ok I swear I'm done with post process for now spent about 2-3 days figuring out how to make the water droplets from Bioshock. My friend had me play Bioshock 1 again and I got very inspired so I tired to figure out how they did their water drops effect. I came up with something my own way. and now I'm back to work I did a…
Hi there Matt_Billeci! Nice first try! The brass and glass look nice and believable to me, have a lot of trouble creating glass in unreal engine so glass amazes me, haha =D. The second screenshot is my least favorite, because of the glow that you got on the left model. Onto the only "bad" (as in least good bad) are the…
@Nomadsoul Thank you sir, That is a good idea And the base material is just a cloud with a crystallize filter on it @amile I was having issues with the texture and material definition what i did for my diffuse was take it into mudbox and sculp then output a normal map then from there turn it grey scale intensify it a bit…
Couldn't work too much today. Even so, I finished her top and part of the belts. I polypainted the fur and did again her frontal cloth. I wasted a lot of time on details on the buckles that is barely visible sadly :/ I worked a bit on breaking the symmetry on the hair too. Thanks one more time for the feedback! I also…
I would delete the video, its too long to only show a close up of the one environment. A recruiter will probably only spend a minute on your site, so think of it in a way where how can I get more art in front of this person within the time they have. That video would waste too much time. Proof read, as DWalker said. Also I…