@ speshlboy - lol yea man it would be sweet to play on a comp like that. Soooo long time no update :( . Things have been moving pretty slow on this project but I have made some progress. I got the blockout of the building pretty much done, all the current meshes are just placeholders. I got proof of concept tests done for…
[ QUOTE ] And Verm, for real! But I dare you to say that about 'different strokes' ! [/ QUOTE ] Watchoo' talkin' 'bout, Daz? Replying to Ror: [ QUOTE ] Verm: I REALLY appreciate even the slight repositioning of your stance on this issue that I routinely bring back up.... because i know you put thought into whatever you…
If you're talking about shader code (as opposed to Strumpy): half4 warp = tex2D(_WarpTexture, IN.uv_MainTex); //this is your warped texture samplewarp *= 0.1; //Multiply by 0.1half4 c = tex2D(_MainTex, IN.uv_MainTex + warp.rg); //"warp.rg" is the equivalent of your Channel Mask node //all it's doing here is taking your R &…
A Xmas Update Dev Update #22 Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :) , but over the past 2 weeks we worked to resolve, optimize and ensure performance was stable. We brought on a few new animators to help out Clara in wrapping up the gameplay…
Hello everyone! I'm having a little problem with zbrush wrapmode. I'm trying to make tileable textures and is using a mesh that looks like this: When I use wrapmode on zbrush it doesn't wrap correctly and looks like this: I'm guessing it has something to do with zbrush unified space.* I have used this basemesh sometimes…
Team Name Eclipse Interactive Project Name Soul Arena Brief Description Truly 3d Fighting Game with two teams of 3 fighting. Base Engine has been in casual development for 3 years. Our main goal would be to compete in the Intel Game Demo contest. Target Aim Freeware Compensation Freeware. This is a project for artists who…