Optimus Transforming: https://www.artstation.com/artwork/optimus-transforming Img just because: Video attempt: https://www.youtube.com/watch?v=vokcuiMYxGY 9skulls i tried to msg you.
The mirror modifier or pretty much any other method of mirroring works in local space. It seems like your object's transform is rotated. You have to it CTRL+A and apply the transform.
Yes, you will not get the same transform behaviour in Maya as you get in Blender. Blender's transform system is completely unique and cannot be replicated in Maya/Max. It's a non-destructive live process.
More teasing goodness. I badly need this game! Skill-Transforming Runestone System in Action http://uk.kotaku.com/5805621/diablo-iiis-skill+transforming-runestone-system-in-action/gallery/
PSD Path Unwrapper is awesome but I had to make a small action to turn off and on the Paths cause when ever i try to transform or something it would try and transform the path.
Ok finally a new release of TexTools with its own new thread. The former thread has really grown and I wanted to devote this release its own thread. This is now already the first anniversary of TexTools as its close to exactly 1 year ago since I started this project. What? A maxScript package shaped into a Photoshop alike…
try to transform from local to world, this has worked for me. It only has been accessible in UDK's vertex shaders as of recent though, older builds didn't let you transform.
Work horse! Keep em coming. Hands and feet are my favourite parts, if you hide the rest of the body and turn on Local Transforms under the Transform palette they are a lot easier to manage.
Done with texture, but i still need to refine the mask. Also rig is wrong... Any Idea the problem? I checked the transform of both of the shoulder rig and my item have their transform of zero.
However, they scaled the circles, so that defeats any subsequent modifiers as they'll inherit the scale transform. They have to either not scale when they duplicate, or else reset the transforms, or else work in subobject mode.