this is one of the funniest/ wrongest jokes I have ever heard I hope it isnt too offensive man is rung by the hospital to inform him that his wife has been in a terrible accident, after putting down his phone he rushes to the hospital, a doctor meets him and tells him to sit down. He begins to swell up almost crying. Man:…
If these sections created by a Shell modifier are their own UV islands/shells you can select faces by UV shell in Maya and quickly delete them. Max probably has a similar operation. It's still somewhat manual but selecting entire shells is a one-click operation. If the polygons are thin enough (the polygons that are…
It kinda looks like you've got too many seams, for example the bevel on the from of the gun seems to be its own shell? Have you tried having larger UV shells, only making seams at 90 degree angles and above? You seem to have lots and lots of tiny shells which will be a pain to pack and texture. For me (just looking from…
Im sorry but you totally did come off like that. Its specially bad if you`re a student... This is the time to cemment good "habits", and properly studying links that a seasoned vet told you has the answer ( it literally "solves" it to you in that thread ). You only found it valuable when someone did "all the work" and…
I have moved over to Max after using Maya for like 6 years and so far I don't really understand why people say it's the superior 3d package - even when just looking at modelling. The modifier stack which is supposed to be the spine of this "kickass modelling" everyone is talking about, is only marginally better than Maya's…
nice work here! The orange balls/sacks look really cool. I think thats def. the strong point of this piece. However the, shell areas and skin are not reading that well yet. One thing that could help is making a bigger divide between skin and shell parts. Do not have them blend together, and make the transition of the shell…
Cut out (on the mesh) the label on the inverted side. Select the shell and flip it over. I always do this with rectangular labels but if it had a circular shape, I would make the cut square and send off that UV shell somewhere else on the map. It's a balancing act. You are trading a higher polycount for a more optimized UV…
In glTF PBR, metalness cancels out transmission. I suspect Substance may follow the same logic. The idea is that metals are not transparent, so as you increase metallic the transmission is decreased. In metallic-rough PBR, metal should be mostly full-metal or no-metal... partial-metallic causes non-physical shading…
woah, that's a 128x128 lightmap? It looks a little lowres for some reason (but not bad). I'd save splitting lightmap shells for things that are machined. Straightening your UV shells was the way to go, for sure. Another thing to consider -- make sure your UV shells fall between pixels. If the shell edge falls on a pixel…
The shops sell stock the items that sell. PC sales have been declining steadily, consoles increasing. What do you do? You cut the poor selling stock down to the core items that will sell, and use the space to house the stock that does sell. I for one would love it if they were as picky with the consoles that are stocked as…