First I want to give a huge thank you to the folks that suggested that I use the Skin Modifier. It was a life saver on this project. so far superior than Physique and a lot easier once one gets the basic work flow down. Marvellous tool. Now with this project drawing to a close, the next project may allow us to use custom…
I'm quite new to 3ds Max and have been experimenting with a few concepts to learn some techniques I'll need for creating a game environment. I wanted to test creating a lightmap on UV channel 2 so I followed these basic steps... Created a plane and some boxes Created 2 colours lights - turned on cast shadows Attached the…
A. you need to make sure you offset your uvs EXACTLY one unit, if you do .999 or something it wont line up correctly. B. Triangulation can be an issue. You may need to triangulate your mesh and make sure both sides have the exact same topology before baking. You can run into problems if your "invisible edges" aren't…
Hey Irontarkus! 1) Could I see an image of this? 2) The Suite will configure Photoshop for you. Unless you run into performance issues, there's not much of a reason to mess about with Photoshop settings. :smile: 3) You don't need to bake color IDs. You can paint over a UV map as well if you'd prefer, or use solid UV…
Never ever merge/load old Max mnux files or cuix files directly into newer Max versions. This is a main entry point for instability and at least loose of functionality. The menu parsing algo can get Max to crash when there is something illogical ( eg. circular loop: submenu containing it's parent menu ) in the mnux file.…
3DS is never the best option. It doesn't support multiple uv verts per mesh vert. It doesn't support Skin or Physique. What is your pipline? It sounds like you are exporting from 3D Max to 3D Max? Also why are you using Skin and Physique? They both do the same thing. ---- I see you are only importing into Max to check your…
Hi! I have recently signed up for the 30 days free trial of Quixel Mixer and its awesome and very easy to use. I have created some materials in the Mixer by blending together a bunch of surfaces and it looks very nice. But there are some issues when I send it to 3ds max. In the Quixel Mixer Export section I click on the…
I'm starting to learn Maya after 5 years of Max and I'm really missing my Polydraw Optimize tool that I had out of the box in Max. Polydraw Optimize once selected could essentially collapse any edge you clicked on and if you pressed shift it would remove full edge loops. Is there something like this in maya or a plugin…
Do newer versions of 3ds Max offer the possibility to transfer SME view tabs (so the exact layout/representation/ arrangement of the material nodes as opposed to simply merging the materials / material trees) between files? If not, are there tools for that? Couldn't find anything, and people don't seem to ask for it much,…