what you are getting has more to do with your general browser history and you might have some ad spreading viruses etc on your pc which crawl your keyboard input which spikes interest for advertisers gone mad which is fuelling them to spam you with even more ads. to keep stupid malicious time eating advertisements away as…
Thanks nathdevlin. Good question, my PC is a little on the low end for ZB and I've always found the inserts and Dynamesh to be a fast way to crash, so Im using the original sketch done in ZB to replace sub-assemblies with a retopod version and then sculpting detail on, mostly using custom brushes made for the job. In some…
I'm in a similar boat to marq4porshce. For something like this, you might want to consider the process of designing a car; both in form and function. Function first: one or more people have to get in and out of the car, see out of the car (can be cheese'd with cameras and displays), and driver the car. The car has to have…
perhaps some acid etched looking block designs (barcodes etc.)would look cool in the specular map if you're going for a hyper futuristic look. if you paint in on either the diffuse or the specular with well placed, large, solid blocked designs spanning across all the complex shapes you modeled that would look good as well…
Personally I don't think this is something that needs to be decided on ahead of time. In short, visual quality should be balanced with performance in engine, and ideal resolution can be adjusted as the game grows. Author textures at as high a resolution as possible without creating undue burden (file size too big, too much…
Dope characters!! Here's some pointers; Your skin textures and hair look like they're from an older gen. I've not made skin or hair materials/textures before so I can't advise you, but they look sort like you've got the same noise across the entire parts of the face. The skin under the eye would have a different texture to…
Hey guys, I've accepted the challenge and started work on it around 7pm today, i finished about 8:20 finishing the first prop (the lockers) I've done a short video recording my workflow, Feel free to give me some feedback as I'm self taught and Work on how I've taught myself, which may or may not always be the best way, I…
Please o' please can we get a sticky going on this topic? Not chastising the OP here, but there are countless threads on Game Art degrees. One pops up, at least, every 3 weeks, it seems. Not true, perspective, etc etc etc... /AIGrad
I've been playing around with blender for about 2 years now but never realy did anything seriously, just trying out tools and playing around with it. Over the past few weeks ive become more and more intrested to create solid character sculpts. Ive done a few before but never finished one since ive alway run into techincal…
You can actually get away with a single uv layout for both layers. Make an atlas layout, no overlaps, all inside the uv square. Use it as-is for your bakes (normal, masks, ao). Tiled textures can have their own per-texture transforms which make them tile across the atlas. You can align the uv islands in the atlas layout…