https://www.artstation.com/artwork/3ELXbJ My first time opening a characters mouth and modelling teeth as well as giving a character any kind of expression, which is a big challenge as even just opening the mouth slightly requires a deeper anatomy understanding. I also used marvellous designer for the first time which I…
Finally got back to 3d modeling again lately. While looking at this old artwork I finally decided to apply some of the feedback I got from you guys mainly the proportions. Didnt redo the armor as that would take a lot of time what with baking and texturing and stuff. I instead reworked the face, old face was quite bad…
Welcome, all! Time to get started on the second Monthly Environment & Prop Challenge for 2021! I'm very sorry it took so long to get this thread officially going, I was away on a trip and realized too late that I would be unable to modify the thread with the needed updates. :( Remember if you don't finish in the time…
Battlezone: Black is a top down multiplayer shooter being made in the Unity Engine. Bringing elements like old school arcade styled game play, and fusing it with modern shooters makes BZB a fun and fast paced game. BZB allows you to rank up, unlock new weapons, characters, customization, and more. The game is being…
It's one thing to hit up Pimping & Previews with some of your amazing artwork, take some praise from it, and come back later with more greatness. It's an entirely other thing to do this WHILE posting your work-in-progress and learning from the community as you go. These types of threads are my favourite, and Phillip…
Its difficult to say without the concept art. This link is to the concept art but the artstation profile has been removed, https://www.artstation.com/ciwel The face reminds me of q-posket But with more realistic definition in the nose and lips. I like it, but my appreciation is more subjective and probably because I know…
My first ever big environment! Based on a concept by En Moroldo (https://www.artstation.com/artwork/P64rA3). This was a really great experience, it was incredibly gratifying being able to use the techniques and tools that go in to making an environment.
https://www.artstation.com/artwork/qJNJE2 The rainy night in the corridor of the Resident Evil Opera House in my fantasy is another huge project. I hope I can complete it smoothly. . . As early as 2021, I made the lobby part. At that time, I basically made assets according to the specifications of UE5. Now I have time to…