miauu's Script Pack vol.2 is updated to version 1.8 Changelog: - New Script - Drop On Surface. Idea Harold Rinck. Project all or selected vertices of one object onto another object or selection of objects. The object, whose vertices will be projected must be an Editable Poly. Works with soft selection. The vertices can be…
I'll have to do some tests as, I too am interested in this. I'll see what I can see, and get back to this thread over the next few days. // Its been a while since I dug into this stuff but to answer your second question about sliders: I would use sdk's sure. I remember having some luck with the component editor for that…
But what if X move is harder to do than Y and requires mastery of Y to be doable in the first place? Seems like a pretty standard mastery formula in games to me such as in Bayonetta(need to pick that up, loved the demo) or Ninja Gaiden, but you already gave indication that you're not an FPS player, so anything you say…
I hope this explains it clearly. I don't know how useful it would be on Curvature but I'd find it very useful on Straighten (both example GIFs are Straighten). Unconstrained Straighten creates the shortest path between the two end vertices. Constraints - Edge - Straighten would constrain it to the surface's edges. In the…
Okay, I've run into another problem that I can't figure out. The orientation constraints don't work exactly as planned because the wrists axises are oriented differently than the weapon root's axises, so when I rotate the weapon up and down (say on the Y axis), the hand rotates toward and away from the body (also on it's…
Well, for character animation usually you don't have the same kind of strict limits as you have for environment art, so it's a different issue in many ways. For environments, usually you have to pay close attention to reusing assets and materials/textures as much as possible, so you don't blow the memory budget or kill…
I hope I am not beating a dead horse here, but that's the part I am genuinely having a hard time understanding. Let's suppose the following : - X number of of users are currently using Modo Indie, with its inherent limitations, for a cheap price. These people are likely not freelancing or doing over 100K. - Y number of…
Thanks a lot for everybodys help on this. The script works perfectly. But now i run into another problem. First I must explain the purpose for requesting this script. This is part of the main Script Im trying to write which is Quad fill (imitating Quad-cap max plugin by obliviboy). So far Ive been sampling many mel scripts…
I am making two arms that are IK/FK Switch. The Left arm is great! I'm using a blend color node to swap between the ik and fk and it all works on the left. I put the rotation x y z of the IK shoulder elbow and wrist into Blend Color1 and the rotation x y z of the FK shoulder elbow and wrist into Blend Color2. I link the…
Hi, for the longest time I have stuck with Max 2010, and only recently I've upgraded to Max 2013 x64. I notice that the default lights have this weird... "chrome-y" look to it, for lack of a better word. I don't know if this was introduced in prior Max versions (2011 or 2012) or if it's exclusive to 2013, but it definitely…