hey guys, here's my latest sculpt :poly121: it's based on a painting by Paul Bonner and currently put on hold because of comicon over at GA. I plan on going back after the competition and make some final fixes before getting him printed (hopefully). I'd appreciate any kind of feedback you got :thumbup: Thanks!
For my University course we had to sculpt a human hand starting with Zspheres in Zbrush and then pose it. Softwares used: Zbrush, Photoshop. Here is the process. Here are the final renders : Artstation link: https://www.artstation.com/artwork/Nvr9d
Update (a little changes in facial features and the bloody arm from the earlier version) turntable of the same https://www.youtube.com/watch?v=IwAD5NrYdhs Hi, Need your feedback on a mid detailed model sculpted and posed in zbrush and rendered in mentalray maya.
Ok now I am trying to make pants and folds ... I didnt use any reference actually so I made all by fantasy but what do you think how it looks? I am learning zb and this may be is one of my 4rth or 5th sculpt test for the mod I ammaking for skyrim ....
Hi guys ! :) Currently i try to improve my zbrush skills, so i started with dragon head sculpt. Do not hesitate to give me your suggestion ! For the final i think render it in keyshot . Thank you !