Is anyone here excited for quake for.. IMO, I am very excited to see the sequal to quake II.. Which would be Quake 4 .. But.. I'm scared at the same time.. Be aware that quake 4 is NOT made by ID software.. yes cry cry lol.. Its made by Raven Software O_o.. Makers of SOF.. anyways heres some stuff on Q4 if you wanna take a…
http://www.eurogamer.net/articles/2011-01-04-world-of-tanks-boasts-one-million-users Just heard the news. World of Tanks is an MMO action game I've worked on and I'm pleasantly surprised to see it grow so much. I didn't linger for the whole production time though. I greatly contributed to setting the standards of how…
Hi guys, so I was following this tutorial (it was on the wiki) https://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ But I really can't manage to follow the baking part. Has anyone tried this? Or does anyone have a better workflow? Right now what I do is: Take a plane in zbrush and a) I can…
Hey Ken, Its seems like you've gotten to a good place with the skin color, im just bumping on how even the whiteness across her face is. If thats your choice and you're happy with it by all means keep it, it looks great. I just came across some models with powdered make up and i really think you would benefit from whats…
Trying a fbx file with uv channel and uv data and crashing in the demo Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: ipackthat.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 552d107d Problem Signature 04: Piranha.Graphics.ShapeTools Problem Signature 05: 1.7.5582.25344 Problem Signature…
Here is some reference material for anyone interested in physically based shading setup. http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/ Its been common place in CG for over a decade, but only recently come onto the scene for games. There are already a few current gen console games that…
I'm glad to hear you like the model. I completely misunderstood the metalness map. Now I get it. Thanks Dan. I also realised (after reading the documentation) that I had specular set to 1, while the default for UE4 is 0.5 ! As for making albedo darker - yes, it helps. But suprisingly, Dontnod's albedo values (from their…
Cheers Wester! It's a huge boost to hear that :) Thanks I've been going back and forth on texturing. I'm finally at the point when I'm saying no. Originally, this was meant to be an exercise in modeling and stretching my skills a bit. I was also hoping to take on a huge project, so I'd get into the habit of modeling every…
Haven't posted here in a while. I've since posted a bunch of stuff on Sketchfab, latest being this simple configurator that allows the user to swap wheels on a Dacia Logan. I've used Sketchfab's API through shaderbyte's Utility (see page for credit and links to resources). For the purposes of this I've updated the Dacia…
I agree with ivanzu and BARDLER. In addition to the poycount wiki link BARDLER mentioned you can also take a look at the following resources: Character Modeling Video Tutorials by Andrew Klein: http://www.youtube.com/playlist?list=PL20DC39DABF6D9307 Ancient Pigs Basic Deformation Tutorial: Great resource for understanding…