Trying a fbx file with uv channel and uv data and crashing in the demo Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: ipackthat.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 552d107d Problem Signature 04: Piranha.Graphics.ShapeTools Problem Signature 05: 1.7.5582.25344 Problem Signature…
The eyes remain too dark; the whites of the eye should appear white, not a dirty grey. If you're trying to age the eye, a faint bit of yellow to the sclera or a clouding of the cornea would work. The specular also appears to be in the wrong spot, as though the eye is a sphere without a corneal bulge. This link has a nice…
I am so looking forward to this. It's going to be great to share this game with my kid, the original was a big favorite of mine when I was younger. However the style bugs me a little bit. I don't know, sometimes it feels like it works and others it feels very disjointed. The backgrounds are gorgeous, but the characters…
Ahh thanks for that I forgot you guys set that up. So far it hasn't been suggested other than "quicktime support". So I submitted it and the response has been the typical response when the issue is raised "do these hack fix work around things, that really don't work, oh and don't expect it to work as needed out of the box"…
Thanks @EarthQuake , i appreciate the reply. I did know about tiling textures and modular pieces, I was just confused as to what to do about something like a window frame on a low poly building. Or some kind of small trim or border. Since there isn't a high poly piece of this trim to bake down to the low poly trim, would…
Forgot to post yesterday's work. MAR 03: Started first detail pass. No idea what I'm doing, so everything is being done with clay tubes brush and a little of the form brush, atm. Very tough, seems like it's a constant game of sculpt > smooth > sculpt > smooth until some of the forms come out. Today's progress: Trying to…
People have spent alot of time giving you suggestions which you have no intention of taking, so why ask? You're right, this thread hasn't been running for a month: Original post was: 06/01/07 01:03 PM Its now 7/01/07 1:00 AM I cheated you 12 hours. Yes, the final OK comes from your client, so don't ask for crits in the…
Good for this guy. I hope he's doing well. I've been in the same situation before, in fact more than once. As some of the #m_d people know, a couple months ago I was nearly shot during an armed robbery, AND in that same week I intervened when I saw a hobo stabbing another hobo in the face. (As an aside, when I was walking…
I am making a sci fi corridor based on this piece by Ricean Vlad. My goal is to make it with only a handful of texture maps. I didn't make any high polys. I'm still figuring out Substance Painter but I think I figured out a proper workflow by organizing the assets that share uvs into it's own material and export them as a…