I agree with the others. Edit your reel down. In my experience the first minute is all that really counts for a reel. You can pretty much tell by that point whether it's worth doing a phone interview with the applicant or not. You've got some good stuff here. Keep up the good work. :) Here are my thoughts broken down piece…
is there a list of shows/gatherings/conventions anywhere? id like to find all the 3d/2d/animation/software gatherings within 1 hour of LA/SF/San Diego (happening within the next 2-3) anything like that around?
We are seeking an experienced Graphics Engine Programmer/Engineer to join our multi-disciplinary team to work predominantly on tools, pipelines and graphics systems to support the team producing digital art. The Studio: Dominic Harris Studio Ltd is the production studio of the digital artist Dominic Harris…
Who all works at the Blizz here? I'll be in the studio tomorrow (Friday May, 23rd) touring the studio. We should hook up and get lunch! On another Topic, Are there any Polycounters in San Francisco? I'll be there Saturday. Was thinking of doing all the touristy stuff like Alcatraz and whatnot. But If there is a cool group…
@Paul: Yes, I know about UV spacing. But I baked all the lighting for the first presentation on SF, so I needed an unique mapping for all the polygons.
thanks a lot folks! dan! - no, no plans on painting it, i kind of wanted it to be 'other-worldly' and non-specific, so i think i'll keep it all white for now. took him for another walk around downtown Sf. it was great fun! more pics: thanks for looking!
So no SF or LV... but it sounds like it will be big, maybe there are other towns. I'm happy it is not about gangs and it is more about money, loved VC story more than SA :)
Haha cool, I live in SF too. Got a few buddies that graduated from Academy of Art. Congrats on getting the book out there man! Will it be available in stores anytime soon?
wait, i'm confused.... you said third strike is on 360 on the xblv arcade? or you tried the xbox version and it works on 360? I have the SF anniversary edition on ps2.
SF: Chamfer is what some other packages would call bevel. Just another way to divide edges. The mesh you show would work the same with Max's subdivision.