Hey guys. Right im trying to vertex paint damage on my concrete wall texture, So i made a brick seamless texture and a basic concrete seamless texture, I want to paint the brick in certain areas but have the normals go inwards around the edge of where im paiting. kinda hard to explain but i found an image that sort of…
Hi everyone, I would like to start a tread concerning every ressource available on drawing and digital painting. So if you guy's are interested in learning more from each other just post some link and share. I suggest that we could divide each site under sub-category like these one's : -Book's -DVD's -Drawing/sketching…
Did a quick paint over, on this.....key take aways: Trim should push lighter or darker, you didn't commit hard enough one way or the other so it's not as strong. There is a lot of weird shading things happening on your roof tiles, you want a value that is a lot lighter on the topside, and darker on the sides (the edges).…
I have a huge problem with Mudbox painting. When i paint on anything there is a color that is pixelated and much lighter than the color that i chose. It does this on any mesh i try to paint on, even the default plane or cube of Mudbox, so it can't be something with the UVs. I dont think its my graphics card because it can…
Looks tight. They should drop the outline and run with the watercolour style a bit more. Case in point: When you focus the artwork on more of the areas without the outline, it looks superb. To me, anyway. I think it DOES look unique and different and that its apparent there was more than simple filter passes done to…
Hey polycount. I was wondering if anyone had any experience and/or knows if it is possible to blend substance textures within Unreal 4 engine. For example, if I created 3 separate substances, each with parameters exposed that I can manipulate within the Unreal engine, and then created a vertex blend material with RGB…
Thanks for pointing out what's supposed to be obvious. I don't know how I missed that. That switch plainly says "Prevents painting issues." Oh well, sometimes you can't see the forest for the trees. I've been trying so hard to overcome the Photoshop 8800 Error that has DDO crippled and unusable for me that I missed that.…
So all you are doing is bump map painting then? Lets assume you just stop at painting bump maps... in Mudbox you create a bump map layer (far easier than setting up a texture to paint on in Blender) and paint away, getting sharp or blurry details obviously depends on your brush. Simple as that. In Zbrush, the same can be…
The final people over at CGSculpt.org are running a brand new contest for all you 3D sculpting junkies. Check it out after the jump! Over at CGSculpt.org today you'll find a brand new 3D sculpting contest, Boss Battle. The contest ends September 15th - so get cracking! You can check out the rules here. For everything else,…
I'm not sure what your real problem is. Is this the worflow of teturing a model like that or the technics behind "hand-painting" ? If you are comfortable with paint-over, you can edit a snapshot of the viewport in photoshop and apply it on the object as a texture. The tool, in Blender, is in the option panel of texture…