So, I repacked the UVs of my second tree, but it just moved the light problem.... could my problem be my light setup? I have a dominant directional light(basically the sun) and I have 8 other directional lights, wich basically give me the soft shadow color (to simulate light emitted by the rest of the sky). I'll experiment…
hey man, Unreal supports statically lit translucency only, not with dynamic lights (such as material editors viewport) If you set the transparency setting to translucent and keep the lighting model set to phong it should work. It wont appear correctly in the material editor preview because there is no baked static…
Hi, Neverwander I think your lighting is nearly there! If you wanted to make it look more presentation-worthy, consider introducing more coloured lights. Looking at office photography on google, alot of it features a cool outdoor light flooding into the space. Retail photography is often done at twilight in order to push…
Thanks a lot for the detailed feedback, I really appreciate it. @Peyd3d =) You’re absolutely right about the shading issues. I’ve gone over the meshes several times and addressed a number of those areas already. Some of the round and beveled assets were causing issues, so I’ve increased the geometry there to improve the…
So i've been relighting various scenes in UE4 for 3 weeks now, which, i know, is not much time, but i've relit 5 scenes and because i do this alone in my free time i don't get any feedback from anyone so i wanted to share my work here to get some. Can somebody tell me what i'm doing right, what i'm doing wrong so i don't…
Hi guys, this is my first attempt to do light maps, I've read epic docs about it and made a couple researches and learn some rules and techniques to do such thing, but I still have some questions. 1 - My model has multiple UV sets for textures, can I also do multiple UV sets for light maps ?? 2 - Can I have massive…
Hi Does anyone know how to get rid of light mapping bleeds or have general advice for light mapping in UDK? I've tried everything I can think of to get rid of these issues, from keeping the shells sewn to cutting them up, snapping them to the grid with 3 pixel padding Light bleeds current UV Looks fine on a fresh import,…
Hey folks, I was wondering for a Solar System map where the player can fly around in, how would I project the lighting? Obviously the dominant source of lighting will be the Sun. However, I'm not able to have a dominant light project all around, but only in one direction. This means the planets on the other side of the…
Remember me used Unreal Engine 3, but they added their own render. Though I don't think it would be too hard to use cube maps with a custom lighting material to mimic the effect. It might be a good idea to have 3 or 4 different levels of blurred cubemaps for the different glossy values.…